Fri, 18 Mar 2016 01:44:15 -0600
+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_solid_white" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" // "$nodiffusebumplighting" "1" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Curly Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. // Hi me from the past, decimals are awesome "$envmaptint" "[ 1 1 1 ]" "$envmapsaturation" "0" "$surfaceprop" "tile" }