Fri, 18 Mar 2016 01:44:15 -0600
+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
0 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/wood/nicewood_roughfinish_med" | |
4 | "$bumpmap" "glitchvid/wood/nicewood_roughfinish_med_normal" | |
5 | "$envmap" "env_cubemap" | |
6 | "$reflectivity" "{88 58 38}" //ALT - 133 98 66 | |
7 | "$normalmapalphaenvmapmask" 1 | |
8 | "$envmaptint" "[ 0.22 0.22 0.22 ]" | |
9 | "$envmapcontrast" 0.4 | |
10 | "$envmapsaturation" 1 | |
11 | "$surfaceprop" "wood" | |
12 | //"$detail" "detail_dense\grainy_plaster_dense" | |
13 | //"$detailscale" 1.2 | |
14 | //"$detailblendfactor" "1" | |
15 | //"$detailblendmode" "0" | |
16 | } |