materials/glitchvid/plaster/cleanplaster_orange.vmt

Wed, 22 Jun 2016 23:02:27 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Wed, 22 Jun 2016 23:02:27 -0600
branch
RecurFix
changeset 28
fcdcc0a6af7d
parent 27
15b2c2bbe819
child 59
9f5d4bbd1262
permissions
-rw-r--r--

- Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.

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43608377dcb5 - Significant clean up of cleanplaster
glitchvid
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1 patch
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2 {
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43608377dcb5 - Significant clean up of cleanplaster
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3 include "materials/glitchvid/plaster/cleanplaster_base.vmt"
43608377dcb5 - Significant clean up of cleanplaster
glitchvid
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4 insert
43608377dcb5 - Significant clean up of cleanplaster
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5 {
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fcdcc0a6af7d - Remove notooltexture completely
Glitchvid <Glitchvid@glitchvid.com>
parents: 27
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6 "$basetexture" "glitchvid/plaster/cleanplaster_orange"
fcdcc0a6af7d - Remove notooltexture completely
Glitchvid <Glitchvid@glitchvid.com>
parents: 27
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7 "$envmaptint" "{204 68 30}"
fcdcc0a6af7d - Remove notooltexture completely
Glitchvid <Glitchvid@glitchvid.com>
parents: 27
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8 "$reflectivity" "{382 166 0}" // this value is doubled
fcdcc0a6af7d - Remove notooltexture completely
Glitchvid <Glitchvid@glitchvid.com>
parents: 27
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9 // "%notooltexture" // Unhides from mat view
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glitchvid
parents: 0
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10 }
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a5ee9df947f6 Initial
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11 }

mercurial