Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
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0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
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1 | "LightmappedGeneric" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
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2 | { |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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3 | "$basetexture" "glitchvid/metal/metalside01_diffuse" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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4 | "$bumpmap" "glitchvid/metal/metalside01_normal" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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5 | "$envmap" "env_cubemap" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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6 | "$normalmapalphaenvmapmask" 1 |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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7 | "$envmaptint" "[ 1 1 1 ]" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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8 | "$surfaceprop" "metal" |
0940d1904a6a
- Fix motiondetector01 origin
Glitchvid <Glitchvid@glitchvid.com>
parents:
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changeset
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9 | } |