Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
51 | 1 | "VertexlitGeneric" |
2 | { | |
3 | "$basetexture" "models/props/foreguard/lights/hanglight01on_diffuse" | |
4 | "$model" 1 | |
5 | "$phong" "1" | |
6 | $BasemapAlphaPhongMask 1 | |
7 | "$halflambert" "1" | |
8 | $phongexponent 2 | |
9 | $phongboost 2 | |
10 | $phongfresnelranges "[0 0.25 0.5]" | |
11 | // Phong doesn't even work here | |
12 | $selfillum 1 | |
13 | $selfillummask "models/props/foreguard/lights/hanglight01on_selfillum" | |
14 | } |