Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
"VertexlitGeneric" { "$basetexture" "models/props/foreguard/lights/hanglight01on_diffuse" "$model" 1 "$phong" "1" $BasemapAlphaPhongMask 1 "$halflambert" "1" $phongexponent 2 $phongboost 2 $phongfresnelranges "[0 0.25 0.5]" // Phong doesn't even work here $selfillum 1 $selfillummask "models/props/foreguard/lights/hanglight01on_selfillum" }