materials/glitchvid/linol/lin_solid_lgray.vmt

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1 "LightmappedGeneric"
2 {
3 "$basetexture" "glitchvid/linol/lin_solid_lgray"
4 "$bumpmap" "glitchvid/linol/lin_shared_normalmap"
5 "$nodiffusebumplighting" "1"
6 //Thanks Hyiu, for notifying me of this.
7 //ENVMAP STUFF
8 "$envmap" "env_cubemap"
9 "$normalmapalphaenvmapmask" 1
10 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off.
11 "$envmaptint" "[ 0.33 0.33 0.33 ]"
12 "$surfaceprop" "plastic"
13 }

mercurial