Mon, 30 Apr 2018 17:03:00 -0600
- Add experimental glass models
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_solid_red" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" "$nodiffusebumplighting" "1" //Thanks Hyiu, for notifying me of this. //ENVMAP STUFF "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. "$envmaptint" "[ 0.55 0.50 0.50 ]" "$surfaceprop" "tile" }