Wed, 20 Apr 2016 10:43:08 -0600
- Fix incorrect material path in lights
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_solid_lgray" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" "$nodiffusebumplighting" "1" //Thanks Hyiu, for notifying me of this. //ENVMAP STUFF "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. "$envmaptint" "[ 0.33 0.33 0.33 ]" "$surfaceprop" "plastic" }