Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
"LightmappedGeneric" { "$basetexture" "glitchvid/metal/stairmetaledge" "$bumpmap" "glitchvid/metal/stairmetaledge_nrm" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "metal" "%tooltexture" "glitchvid/metal/stairmetaledge_tool" "$envmapcontrast" "0.1" "$detail" "glitchvid/detail/metal_scratches_detail" "$detailscale" "1" }