materials/glitchvid/linol/lin_solid_lgray.vmt

Fri, 18 Mar 2016 01:44:15 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:44:15 -0600
changeset 4
7f7100b30ba2
parent 0
a5ee9df947f6
permissions
-rw-r--r--

+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.

"LightmappedGeneric"
{
	"$basetexture" "glitchvid/linol/lin_solid_lgray"
	"$bumpmap" "glitchvid/linol/lin_shared_normalmap"
	"$nodiffusebumplighting" "1"
	//Thanks Hyiu, for notifying me of this.
	//ENVMAP STUFF
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	//Brackets for goddamn standard 0-255 RGB color.  none of that decimal shit here, fuck off.
	"$envmaptint" "[ 0.33 0.33 0.33 ]"
	"$surfaceprop" "plastic"
}

mercurial