Fri, 18 Mar 2016 01:44:15 -0600
+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_solid_lgray" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" "$nodiffusebumplighting" "1" //Thanks Hyiu, for notifying me of this. //ENVMAP STUFF "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. "$envmaptint" "[ 0.33 0.33 0.33 ]" "$surfaceprop" "plastic" }