Fri, 18 Mar 2016 01:44:15 -0600
+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
"LightmappedGeneric" { "$basetexture" "glitchvid/metal/stairmetaledge" "$bumpmap" "glitchvid/metal/stairmetaledge_nrm" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "metal" "%tooltexture" "glitchvid/metal/stairmetaledge_tool" "$envmapcontrast" "0.1" }