Mon, 30 Apr 2018 21:56:16 -0600
- Remove refracting glass edges
- Fix patch reference for model material on sidetable02
- Shrink officedesk02 diffuse texture
"LightmappedGeneric" { "$basetexture" "ERROR" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "plaster" // "$reflectivity" "[0.5 0.5 0.5]" // VTF is doing fine automatically "$detail" "glitchvid/detail/plaster_detail_2" "$detailscale" "5" // "%notooltexture" "1" // Hides from mat view in hammer - Commented out for fix // This is the "BASE" material that all other materials draw from, and then $patch }