materials/glitchvid/plaster/cleanplaster_base.vmt

Wed, 22 Jun 2016 23:02:27 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Wed, 22 Jun 2016 23:02:27 -0600
branch
RecurFix
changeset 28
fcdcc0a6af7d
parent 26
f705f25e45fa
permissions
-rw-r--r--

- Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.

"LightmappedGeneric"
{
	"$basetexture"			"ERROR"
	"$bumpmap" 			"glitchvid/plaster/plaster_normalmap"
	"$envmap" 			"env_cubemap"
	"$normalmapalphaenvmapmask"	"1"
	"$envmaptint" 			"[ 0.25 0.25 0.25 ]"
	"$surfaceprop"			"plaster"
//	"$reflectivity" 			"[0.5 0.5 0.5]"	// VTF is doing fine automatically
	"$detail"				"glitchvid/detail/plaster_detail_2"
	"$detailscale" 			"5"
//	"%notooltexture" 			"1" // Hides from mat view in hammer - Commented out for fix
// This is the "BASE" material that all other materials draw from, and then $patch
}

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