Mon, 30 Apr 2018 17:03:00 -0600
- Add experimental glass models
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/cleanplaster_white" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$reflectivity" "[1 1 1]" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[0.1 0.1 0.1]" "$surfaceprop" "plaster" "$detail" "glitchvid/detail/plaster_detail_2" "$detailscale" "5" }