Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/cleanplaster_white" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$reflectivity" "[1 1 1]" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[0.1 0.1 0.1]" "$surfaceprop" "plaster" "$detail" "glitchvid/detail/plaster_detail_2" "$detailscale" "5" }