Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
patch { include "materials/glitchvid/carpet/mdrnoff_carpet_default.vmt" insert { "$color" "[2 2 2]" // I used brackets here because I want int "$reflectivity" "{52 52 52}" // Curly Brackets because absolute value // If you care to learn how that works read: // https://developer.valvesoftware.com/wiki/Material_vector } }