Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
"LightmappedGeneric" { "$basetexture" "glitchvid/glass/glass_edge_basemat_diffuse" "$envmap" "env_cubemap" "$surfaceprop" "glass" "$nocull" 1 "$basealphaenvmapmask" 1 "$alpha" 0.7 "$normalmap" "glitchvid/glass/glass_edge_flat_nrm_extended" "%tooltexture" "glitchvid/glass/glass_edge_flat_nrm_extended" }