Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
LightmappedGeneric { "$basetexture" "glitchvid/glass/glasspane_centerline_dark_diffuse" // "$basetexturetransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0" "$envmapmask" "glitchvid/glass/glasspane_centerline_specular" "$envmaptint" "[2 2 2]" // "$envmapmasktransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0" "$detail" "glitchvid/detail/glass_detail" "$detailscale" "8" "$detailblendfactor" "1" // Scale in hammer, else you get rendering artifacts in editor "$surfaceprop" "glass" "$translucent" "1" "$envmap" "env_cubemap" }