Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
"Refract" { "$bluramount" "1" "$surfaceprop" "glass" "$refractamount" ".1" "$normalmap" "glitchvid/glass/glass_modern_window_normal" "$refracttinttexture" "glitchvid/glass/glass_modern_window" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 %tooltexture "glitchvid/glass/glass_modern_window" "$envmaptint" "[.3 .3 .3]" }