Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/black_plaster" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.10 0.10 0.10 ]" "$envmapcontrast" 0.4 "$envmapsaturation" 1 "$surfaceprop" "plaster" $reflectivity "[-.1 -0.1 -0.1]" //"$detail" "detail_dense\grainy_plaster_dense" //"$detailscale" 1.2 //"$detailblendfactor" "1" //"$detailblendmode" "0" }