materials/models/props/foreguard/lights/walllight01on.vmt

Sun, 05 Feb 2023 15:04:56 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 05 Feb 2023 15:04:56 -0700
changeset 95
e4cd7fbc50ec
parent 48
ab20adb32bc4
permissions
-rw-r--r--

Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...

"VertexlitGeneric"
{
	"$basetexture" "models/props/foreguard/lights/walllight01on_diffuse"
	"$model" 1
	"$phong"		"1"
	$BasemapAlphaPhongMask 1
	"$halflambert" "1"
	$phongexponent			2			
	$phongboost				2
	$phongfresnelranges		"[0 0.25 0.5]"
// Phong doesn't even work here
  	 $selfillum 1
	$selfillummask 	"models/props/foreguard/lights/walllight01_selfillum"
}

mercurial