ttt_foreguard.log

Sun, 17 Apr 2016 06:45:08 -0600

author
glitchvid
date
Sun, 17 Apr 2016 06:45:08 -0600
branch
wip
changeset 23
0a8f69ca22ba
parent 22
a8d5ed402e22
child 26
a33d6320e998
permissions
-rw-r--r--

- Add tags for compiles

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
17
4027412ae4ce More textdata optimization
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10 1925 portalclusters
22
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11 5342 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1756 visible clusters (0.54%)
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13 Total clusters visible: 324840
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14 Average clusters visible: 168
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15 Building PAS...
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16 Average clusters audible: 616
a8d5ed402e22 - Compile BSP from previous versions
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17 visdatasize:383524 compressed from 954800
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
22
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19 33 seconds elapsed
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20
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21 ================== VRAD ==================
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22
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23
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24
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
6fac7c9997f3 * Included Compiled BSP
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30 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
6fac7c9997f3 * Included Compiled BSP
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
22
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35 18722 faces
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36 8 degenerate faces
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37 873743 square feet [125819008.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
22
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40 18714 patches before subdivision
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41 zero area child patch
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42 359408 patches after subdivision
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43 2695 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61952827, max 1482
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45 transfer lists: 472.7 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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115 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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116 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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117 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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118 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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119 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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120 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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121 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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123 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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124 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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125 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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126 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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127 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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128 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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129 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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130 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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131 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
22
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146 Build Patch/Sample Hash Table(s).....Done<0.3279 sec>
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6fac7c9997f3 * Included Compiled BSP
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
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152
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
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154 ------------ --------------- --------------- --------
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155 models 39/1024 1872/49152 ( 3.8%)
a8d5ed402e22 - Compile BSP from previous versions
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156 brushes 5848/8192 70176/98304 (71.4%)
a8d5ed402e22 - Compile BSP from previous versions
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157 brushsides 50954/65536 407632/524288 (77.7%)
a8d5ed402e22 - Compile BSP from previous versions
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158 planes 32418/65536 648360/1310720 (49.5%)
a8d5ed402e22 - Compile BSP from previous versions
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159 vertexes 32985/65536 395820/786432 (50.3%)
a8d5ed402e22 - Compile BSP from previous versions
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160 nodes 5032/65536 161024/2097152 ( 7.7%)
a8d5ed402e22 - Compile BSP from previous versions
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161 texinfos 4605/12288 331560/884736 (37.5%)
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162 texdata 799/2048 25568/65536 (39.0%)
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
22
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167 faces 18722/65536 1048432/3670016 (28.6%)
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
168 hdr faces 18722/65536 1048432/3670016 (28.6%)
a8d5ed402e22 - Compile BSP from previous versions
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169 origfaces 11866/65536 664496/3670016 (18.1%)
a8d5ed402e22 - Compile BSP from previous versions
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170 leaves 5072/65536 162304/2097152 ( 7.7%)
a8d5ed402e22 - Compile BSP from previous versions
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171 leaffaces 25203/65536 50406/131072 (38.5%)
a8d5ed402e22 - Compile BSP from previous versions
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172 leafbrushes 11399/65536 22798/131072 (17.4%)
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173 areas 12/256 96/2048 ( 4.7%)
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diff changeset
174 surfedges 138872/512000 555488/2048000 (27.1%)
a8d5ed402e22 - Compile BSP from previous versions
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175 edges 85791/256000 343164/1024000 (33.5%)
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
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177 HDR worldlights 2695/8192 237160/720896 (32.9%)
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
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179 waterstrips 2763/32768 27630/327680 ( 8.4%)
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180 waterverts 0/65536 0/786432 ( 0.0%)
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181 waterindices 58422/65536 116844/131072 (89.1%) VERY FULL!
a8d5ed402e22 - Compile BSP from previous versions
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182 cubemapsamples 75/1024 1200/16384 ( 7.3%)
17
4027412ae4ce More textdata optimization
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183 overlays 48/512 16896/180224 ( 9.4%)
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184 LDR lightdata [variable] 0/0 ( 0.0%)
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185 HDR lightdata [variable] 26844972/0 ( 0.0%)
a8d5ed402e22 - Compile BSP from previous versions
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186 visdata [variable] 383524/16777216 ( 2.3%)
a8d5ed402e22 - Compile BSP from previous versions
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187 entdata [variable] 342718/393216 (87.2%) VERY FULL!
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
188 LDR ambient table 5072/65536 20288/262144 ( 7.7%)
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
189 HDR ambient table 5072/65536 20288/262144 ( 7.7%)
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
190 LDR leaf ambient 5072/65536 142016/1835008 ( 7.7%)
a8d5ed402e22 - Compile BSP from previous versions
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191 HDR leaf ambient 22411/65536 627508/1835008 (34.2%)
14
6fac7c9997f3 * Included Compiled BSP
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192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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195 detail props [variable] 1/12 ( 8.3%)
22
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
196 static props [variable] 1/72768 ( 0.0%)
a8d5ed402e22 - Compile BSP from previous versions
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diff changeset
197 pakfile [variable] 4438287/0 ( 0.0%)
a8d5ed402e22 - Compile BSP from previous versions
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198 physics [variable] 1831657/4194304 (43.7%)
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199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
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200
6fac7c9997f3 * Included Compiled BSP
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201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
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202
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203 Total triangle count: 54104
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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diff changeset
205 31 minutes, 53 seconds elapsed

mercurial