ttt_foreguard.log

Mon, 07 Mar 2016 20:42:31 -0700

author
glitchvid
date
Mon, 07 Mar 2016 20:42:31 -0700
branch
wip
changeset 16
714b37ad23e7
parent 15
edd3e9846070
child 17
4027412ae4ce
permissions
-rw-r--r--

* Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs

14
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2 ================== VVIS ==================
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7 6 threads
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glitchvid
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
6fac7c9997f3 * Included Compiled BSP
glitchvid
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
16
714b37ad23e7 * Texture Data optimization
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10 1932 portalclusters
714b37ad23e7 * Texture Data optimization
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11 5353 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%)
714b37ad23e7 * Texture Data optimization
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13 Total clusters visible: 323524
714b37ad23e7 * Texture Data optimization
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14 Average clusters visible: 167
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6fac7c9997f3 * Included Compiled BSP
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15 Building PAS...
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714b37ad23e7 * Texture Data optimization
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16 Average clusters audible: 614
714b37ad23e7 * Texture Data optimization
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17 visdatasize:383934 compressed from 958272
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6fac7c9997f3 * Included Compiled BSP
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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714b37ad23e7 * Texture Data optimization
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19 33 seconds elapsed
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20
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21 ================== VRAD ==================
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25
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glitchvid
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26 [Reading texlights from 'lights.rad']
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glitchvid
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27 [48 texlights parsed from 'lights.rad']
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28
6fac7c9997f3 * Included Compiled BSP
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29 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
6fac7c9997f3 * Included Compiled BSP
glitchvid
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30 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
6fac7c9997f3 * Included Compiled BSP
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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714b37ad23e7 * Texture Data optimization
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35 18811 faces
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36 8 degenerate faces
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714b37ad23e7 * Texture Data optimization
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37 873747 square feet [125819696.00 square inches]
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38 3 Displacements
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glitchvid
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39 1069 Square Feet [154061.73 Square Inches]
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714b37ad23e7 * Texture Data optimization
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40 18803 patches before subdivision
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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41 zero area child patch
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714b37ad23e7 * Texture Data optimization
glitchvid
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42 362393 patches after subdivision
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6fac7c9997f3 * Included Compiled BSP
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43 2694 direct lights
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714b37ad23e7 * Texture Data optimization
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63494862, max 1538
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45 transfer lists: 484.4 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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6fac7c9997f3 * Included Compiled BSP
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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115 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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116 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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117 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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118 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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119 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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120 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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121 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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123 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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124 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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125 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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126 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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127 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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128 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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129 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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130 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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131 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
16
714b37ad23e7 * Texture Data optimization
glitchvid
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diff changeset
146 Build Patch/Sample Hash Table(s).....Done<0.1241 sec>
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
glitchvid
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
152
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
154 ------------ --------------- --------------- --------
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
155 models 39/1024 1872/49152 ( 3.8%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
156 brushes 5881/8192 70572/98304 (71.8%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
157 brushsides 51420/65536 411360/524288 (78.5%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
158 planes 32676/65536 653520/1310720 (49.9%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
159 vertexes 33032/65536 396384/786432 (50.4%)
714b37ad23e7 * Texture Data optimization
glitchvid
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diff changeset
160 nodes 4966/65536 158912/2097152 ( 7.6%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
161 texinfos 4760/12288 342720/884736 (38.7%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
162 texdata 795/2048 25440/65536 (38.8%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
167 faces 18811/65536 1053416/3670016 (28.7%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
168 hdr faces 18811/65536 1053416/3670016 (28.7%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
169 origfaces 11925/65536 667800/3670016 (18.2%)
714b37ad23e7 * Texture Data optimization
glitchvid
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diff changeset
170 leaves 5006/65536 160192/2097152 ( 7.6%)
714b37ad23e7 * Texture Data optimization
glitchvid
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diff changeset
171 leaffaces 25373/65536 50746/131072 (38.7%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
172 leafbrushes 11401/65536 22802/131072 (17.4%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
173 areas 12/256 96/2048 ( 4.7%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
174 surfedges 139529/512000 558116/2048000 (27.3%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
175 edges 86165/256000 344660/1024000 (33.7%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
176 LDR worldlights 0/8192 0/720896 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
177 HDR worldlights 2694/8192 237072/720896 (32.9%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
178 leafwaterdata 2/32768 24/393216 ( 0.0%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
179 waterstrips 2841/32768 28410/327680 ( 8.7%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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180 waterverts 0/65536 0/786432 ( 0.0%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
181 waterindices 59496/65536 118992/131072 (90.8%) VERY FULL!
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
182 cubemapsamples 74/1024 1184/16384 ( 7.2%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
183 overlays 46/512 16192/180224 ( 9.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
184 LDR lightdata [variable] 0/0 ( 0.0%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
185 HDR lightdata [variable] 27171928/0 ( 0.0%)
714b37ad23e7 * Texture Data optimization
glitchvid
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diff changeset
186 visdata [variable] 383934/16777216 ( 2.3%)
15
edd3e9846070 + New soundfoam models
glitchvid
parents: 14
diff changeset
187 entdata [variable] 340701/393216 (86.6%) VERY FULL!
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
188 LDR ambient table 5006/65536 20024/262144 ( 7.6%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
189 HDR ambient table 5006/65536 20024/262144 ( 7.6%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
190 LDR leaf ambient 5006/65536 140168/1835008 ( 7.6%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
191 HDR leaf ambient 22195/65536 621460/1835008 (33.9%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
195 detail props [variable] 1/12 ( 8.3%)
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
196 static props [variable] 1/73172 ( 0.0%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
197 pakfile [variable] 3219874/0 ( 0.0%)
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
198 physics [variable] 1837691/4194304 (43.8%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
200
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
202
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
203 Total triangle count: 54347
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
16
714b37ad23e7 * Texture Data optimization
glitchvid
parents: 15
diff changeset
205 28 minutes, 5 seconds elapsed

mercurial