Mon, 07 Mar 2016 20:42:31 -0700
* Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
14 | 1 | |
2 | ================== VVIS ================== | |
3 | ||
4 | ||
5 | ||
6 | ||
7 | 6 threads | |
8 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
9 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt | |
16 | 10 | 1932 portalclusters |
11 | 5353 numportals | |
12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%) | |
13 | Total clusters visible: 323524 | |
14 | Average clusters visible: 167 | |
14 | 15 | Building PAS... |
16 | 16 | Average clusters audible: 614 |
17 | visdatasize:383934 compressed from 958272 | |
14 | 18 | writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
16 | 19 | 33 seconds elapsed |
14 | 20 | |
21 | ================== VRAD ================== | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
30 | [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
33 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
34 | Loaded alpha texture materials\models\props_foliage\vines01.vtf | |
16 | 35 | 18811 faces |
14 | 36 | 8 degenerate faces |
16 | 37 | 873747 square feet [125819696.00 square inches] |
14 | 38 | 3 Displacements |
39 | 1069 Square Feet [154061.73 Square Inches] | |
16 | 40 | 18803 patches before subdivision |
14 | 41 | zero area child patch |
16 | 42 | 362393 patches after subdivision |
14 | 43 | 2694 direct lights |
16 | 44 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63494862, max 1538 |
45 | transfer lists: 484.4 megs | |
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16 | 146 | Build Patch/Sample Hash Table(s).....Done<0.1241 sec> |
14 | 147 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
148 | 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. | |
149 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
150 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
151 | Ready to Finish | |
152 | ||
153 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
154 | ------------ --------------- --------------- -------- | |
155 | models 39/1024 1872/49152 ( 3.8%) | |
16 | 156 | brushes 5881/8192 70572/98304 (71.8%) |
157 | brushsides 51420/65536 411360/524288 (78.5%) | |
158 | planes 32676/65536 653520/1310720 (49.9%) | |
159 | vertexes 33032/65536 396384/786432 (50.4%) | |
160 | nodes 4966/65536 158912/2097152 ( 7.6%) | |
161 | texinfos 4760/12288 342720/884736 (38.7%) | |
162 | texdata 795/2048 25440/65536 (38.8%) | |
14 | 163 | dispinfos 3/0 528/0 ( 0.0%) |
164 | disp_verts 131/0 2620/0 ( 0.0%) | |
165 | disp_tris 192/0 384/0 ( 0.0%) | |
166 | disp_lmsamples 3084/0 3084/0 ( 0.0%) | |
16 | 167 | faces 18811/65536 1053416/3670016 (28.7%) |
168 | hdr faces 18811/65536 1053416/3670016 (28.7%) | |
169 | origfaces 11925/65536 667800/3670016 (18.2%) | |
170 | leaves 5006/65536 160192/2097152 ( 7.6%) | |
171 | leaffaces 25373/65536 50746/131072 (38.7%) | |
172 | leafbrushes 11401/65536 22802/131072 (17.4%) | |
14 | 173 | areas 12/256 96/2048 ( 4.7%) |
16 | 174 | surfedges 139529/512000 558116/2048000 (27.3%) |
175 | edges 86165/256000 344660/1024000 (33.7%) | |
14 | 176 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
177 | HDR worldlights 2694/8192 237072/720896 (32.9%) | |
178 | leafwaterdata 2/32768 24/393216 ( 0.0%) | |
16 | 179 | waterstrips 2841/32768 28410/327680 ( 8.7%) |
14 | 180 | waterverts 0/65536 0/786432 ( 0.0%) |
16 | 181 | waterindices 59496/65536 118992/131072 (90.8%) VERY FULL! |
182 | cubemapsamples 74/1024 1184/16384 ( 7.2%) | |
14 | 183 | overlays 46/512 16192/180224 ( 9.0%) |
184 | LDR lightdata [variable] 0/0 ( 0.0%) | |
16 | 185 | HDR lightdata [variable] 27171928/0 ( 0.0%) |
186 | visdata [variable] 383934/16777216 ( 2.3%) | |
15 | 187 | entdata [variable] 340701/393216 (86.6%) VERY FULL! |
16 | 188 | LDR ambient table 5006/65536 20024/262144 ( 7.6%) |
189 | HDR ambient table 5006/65536 20024/262144 ( 7.6%) | |
190 | LDR leaf ambient 5006/65536 140168/1835008 ( 7.6%) | |
191 | HDR leaf ambient 22195/65536 621460/1835008 (33.9%) | |
14 | 192 | occluders 0/0 0/0 ( 0.0%) |
193 | occluder polygons 0/0 0/0 ( 0.0%) | |
194 | occluder vert ind 0/0 0/0 ( 0.0%) | |
195 | detail props [variable] 1/12 ( 8.3%) | |
16 | 196 | static props [variable] 1/73172 ( 0.0%) |
197 | pakfile [variable] 3219874/0 ( 0.0%) | |
198 | physics [variable] 1837691/4194304 (43.8%) | |
14 | 199 | physics terrain [variable] 469/1048576 ( 0.0%) |
200 | ||
201 | Level flags = 2 | |
202 | ||
16 | 203 | Total triangle count: 54347 |
14 | 204 | Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
16 | 205 | 28 minutes, 5 seconds elapsed |