Mon, 07 Mar 2016 20:42:31 -0700
* Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 1932 portalclusters 5353 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%) Total clusters visible: 323524 Average clusters visible: 167 Building PAS... Average clusters audible: 614 visdatasize:383934 compressed from 958272 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 33 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\vines01.vtf 18811 faces 8 degenerate faces 873747 square feet [125819696.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 18803 patches before subdivision zero area child patch 362393 patches after subdivision 2694 direct lights 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0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1241 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 39/1024 1872/49152 ( 3.8%) brushes 5881/8192 70572/98304 (71.8%) brushsides 51420/65536 411360/524288 (78.5%) planes 32676/65536 653520/1310720 (49.9%) vertexes 33032/65536 396384/786432 (50.4%) nodes 4966/65536 158912/2097152 ( 7.6%) texinfos 4760/12288 342720/884736 (38.7%) texdata 795/2048 25440/65536 (38.8%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 18811/65536 1053416/3670016 (28.7%) hdr faces 18811/65536 1053416/3670016 (28.7%) origfaces 11925/65536 667800/3670016 (18.2%) leaves 5006/65536 160192/2097152 ( 7.6%) leaffaces 25373/65536 50746/131072 (38.7%) leafbrushes 11401/65536 22802/131072 (17.4%) areas 12/256 96/2048 ( 4.7%) surfedges 139529/512000 558116/2048000 (27.3%) edges 86165/256000 344660/1024000 (33.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2694/8192 237072/720896 (32.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2841/32768 28410/327680 ( 8.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 59496/65536 118992/131072 (90.8%) VERY FULL! cubemapsamples 74/1024 1184/16384 ( 7.2%) overlays 46/512 16192/180224 ( 9.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 27171928/0 ( 0.0%) visdata [variable] 383934/16777216 ( 2.3%) entdata [variable] 340701/393216 (86.6%) VERY FULL! LDR ambient table 5006/65536 20024/262144 ( 7.6%) HDR ambient table 5006/65536 20024/262144 ( 7.6%) LDR leaf ambient 5006/65536 140168/1835008 ( 7.6%) HDR leaf ambient 22195/65536 621460/1835008 (33.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/73172 ( 0.0%) pakfile [variable] 3219874/0 ( 0.0%) physics [variable] 1837691/4194304 (43.8%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 54347 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 28 minutes, 5 seconds elapsed