ttt_foreguard.log

Mon, 07 Mar 2016 20:42:31 -0700

author
glitchvid
date
Mon, 07 Mar 2016 20:42:31 -0700
branch
wip
changeset 16
714b37ad23e7
parent 15
edd3e9846070
child 17
4027412ae4ce
permissions
-rw-r--r--

* Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
1932 portalclusters
5353 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%)
Total clusters visible: 323524
Average clusters visible: 167
Building PAS...
Average clusters audible: 614
visdatasize:383934  compressed from 958272
writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
33 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
18811 faces
8 degenerate faces
873747 square feet [125819696.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
18803 patches before subdivision
zero area child patch
362393 patches after subdivision
2694 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63494862, max 1538
transfer lists: 484.4 megs
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Build Patch/Sample Hash Table(s).....Done<0.1241 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  39/1024         1872/49152    ( 3.8%) 
brushes               5881/8192        70572/98304    (71.8%) 
brushsides           51420/65536      411360/524288   (78.5%) 
planes               32676/65536      653520/1310720  (49.9%) 
vertexes             33032/65536      396384/786432   (50.4%) 
nodes                 4966/65536      158912/2097152  ( 7.6%) 
texinfos              4760/12288      342720/884736   (38.7%) 
texdata                795/2048        25440/65536    (38.8%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                18811/65536     1053416/3670016  (28.7%) 
hdr faces            18811/65536     1053416/3670016  (28.7%) 
origfaces            11925/65536      667800/3670016  (18.2%) 
leaves                5006/65536      160192/2097152  ( 7.6%) 
leaffaces            25373/65536       50746/131072   (38.7%) 
leafbrushes          11401/65536       22802/131072   (17.4%) 
areas                   12/256            96/2048     ( 4.7%) 
surfedges           139529/512000     558116/2048000  (27.3%) 
edges                86165/256000     344660/1024000  (33.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2694/8192       237072/720896   (32.9%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2841/32768       28410/327680   ( 8.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         59496/65536      118992/131072   (90.8%) VERY FULL!
cubemapsamples          74/1024         1184/16384    ( 7.2%) 
overlays                46/512         16192/180224   ( 9.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    27171928/0        ( 0.0%) 
visdata               [variable]      383934/16777216 ( 2.3%) 
entdata               [variable]      340701/393216   (86.6%) VERY FULL!
LDR ambient table     5006/65536       20024/262144   ( 7.6%) 
HDR ambient table     5006/65536       20024/262144   ( 7.6%) 
LDR leaf ambient      5006/65536      140168/1835008  ( 7.6%) 
HDR leaf ambient     22195/65536      621460/1835008  (33.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/73172    ( 0.0%) 
pakfile               [variable]     3219874/0        ( 0.0%) 
physics               [variable]     1837691/4194304  (43.8%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 54347
Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
28 minutes, 5 seconds elapsed

mercurial