ttt_foreguard.log

Fri, 18 Mar 2016 01:43:08 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:43:08 -0600
branch
wip
changeset 17
4027412ae4ce
parent 16
714b37ad23e7
child 22
a8d5ed402e22
permissions
-rw-r--r--

More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
1925 portalclusters
5329 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%)
Total clusters visible: 319523
Average clusters visible: 165
Building PAS...
Average clusters audible: 609
visdatasize:379963  compressed from 954800
writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
41 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
18765 faces
8 degenerate faces
873746 square feet [125819472.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
18757 patches before subdivision
zero area child patch
359169 patches after subdivision
2694 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61940876, max 1484
transfer lists: 472.6 megs
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Build Patch/Sample Hash Table(s).....Done<0.1347 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  47/1024         2256/49152    ( 4.6%) 
brushes               5876/8192        70512/98304    (71.7%) 
brushsides           51338/65536      410704/524288   (78.3%) 
planes               32616/65536      652320/1310720  (49.8%) 
vertexes             33064/65536      396768/786432   (50.5%) 
nodes                 5082/65536      162624/2097152  ( 7.8%) 
texinfos              4796/12288      345312/884736   (39.0%) 
texdata                800/2048        25600/65536    (39.1%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                18765/65536     1050840/3670016  (28.6%) 
hdr faces            18765/65536     1050840/3670016  (28.6%) 
origfaces            11919/65536      667464/3670016  (18.2%) 
leaves                5130/65536      164160/2097152  ( 7.8%) 
leaffaces            25266/65536       50532/131072   (38.6%) 
leafbrushes          11373/65536       22746/131072   (17.4%) 
areas                   12/256            96/2048     ( 4.7%) 
surfedges           139245/512000     556980/2048000  (27.2%) 
edges                86010/256000     344040/1024000  (33.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2694/8192       237072/720896   (32.9%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2770/32768       27700/327680   ( 8.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58569/65536      117138/131072   (89.4%) VERY FULL!
cubemapsamples          74/1024         1184/16384    ( 7.2%) 
overlays                48/512         16896/180224   ( 9.4%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    26827536/0        ( 0.0%) 
visdata               [variable]      379963/16777216 ( 2.3%) 
entdata               [variable]      343551/393216   (87.4%) VERY FULL!
LDR ambient table     5130/65536       20520/262144   ( 7.8%) 
HDR ambient table     5130/65536       20520/262144   ( 7.8%) 
LDR leaf ambient      5130/65536      143640/1835008  ( 7.8%) 
HDR leaf ambient     22550/65536      631400/1835008  (34.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/87334    ( 0.0%) 
pakfile               [variable]     4637215/0        ( 0.0%) 
physics               [variable]     1841369/4194304  (43.9%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 54179
Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
34 minutes, 28 seconds elapsed

mercurial