ttt_foreguard.log

Tue, 26 Apr 2016 09:50:27 -0600

author
glitchvid
date
Tue, 26 Apr 2016 09:50:27 -0600
branch
wip
changeset 55
0fee5f5e5934
parent 52
73a9c33c3c81
permissions
-rw-r--r--

- Add detail in generator room
- Add nodes
- Add TTT weapons

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
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10 2010 portalclusters
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11 5539 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1853 visible clusters (0.54%)
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13 Total clusters visible: 342039
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14 Average clusters visible: 170
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15 Building PAS...
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16 Average clusters audible: 638
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17 visdatasize:413921 compressed from 1029120
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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19 49 seconds elapsed
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
26
a33d6320e998 - Add lower light
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
a33d6320e998 - Add lower light
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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35 19437 faces
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36 9 degenerate faces
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37 883806 square feet [127268088.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 19428 patches before subdivision
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41 zero area child patch
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42 373358 patches after subdivision
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43 2703 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63263711, max 1520
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45 transfer lists: 482.7 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
146 Build Patch/Sample Hash Table(s).....Done<0.1532 sec>
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
glitchvid
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
154 ------------ --------------- --------------- --------
35
c89889ddfdc1 - Compile 33
glitchvid
parents: 28
diff changeset
155 models 58/1024 2784/49152 ( 5.7%)
52
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
156 brushes 6022/8192 72264/98304 (73.5%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
157 brushsides 52330/65536 418640/524288 (79.8%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
158 planes 33040/65536 660800/1310720 (50.4%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
159 vertexes 34052/65536 408624/786432 (52.0%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
160 nodes 5308/65536 169856/2097152 ( 8.1%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
161 texinfos 4905/12288 353160/884736 (39.9%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
162 texdata 833/2048 26656/65536 (40.7%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
52
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
167 faces 19437/65536 1088472/3670016 (29.7%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
168 hdr faces 19437/65536 1088472/3670016 (29.7%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
169 origfaces 12110/65536 678160/3670016 (18.5%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
170 leaves 5367/65536 171744/2097152 ( 8.2%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
171 leaffaces 26210/65536 52420/131072 (40.0%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
172 leafbrushes 11842/65536 23684/131072 (18.1%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
173 areas 18/256 144/2048 ( 7.0%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
174 surfedges 142955/512000 571820/2048000 (27.9%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
175 edges 88342/256000 353368/1024000 (34.5%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
176 LDR worldlights 0/8192 0/720896 ( 0.0%)
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
177 HDR worldlights 2703/8192 237864/720896 (33.0%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
178 leafwaterdata 2/32768 24/393216 ( 0.0%)
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
179 waterstrips 2784/32768 27840/327680 ( 8.5%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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180 waterverts 0/65536 0/786432 ( 0.0%)
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
181 waterindices 59085/65536 118170/131072 (90.2%) VERY FULL!
28
b99b03d5b863 - Compile ver 27
glitchvid
parents: 26
diff changeset
182 cubemapsamples 81/1024 1296/16384 ( 7.9%)
46
d5f2ecb0026d - Compile 45
glitchvid
parents: 40
diff changeset
183 overlays 50/512 17600/180224 ( 9.8%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
184 LDR lightdata [variable] 0/0 ( 0.0%)
52
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
185 HDR lightdata [variable] 29638400/0 ( 0.0%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
186 visdata [variable] 413921/16777216 ( 2.5%)
73a9c33c3c81 - Compile
glitchvid
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diff changeset
187 entdata [variable] 410919/393216 (104.5%) VERY FULL!
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
188 LDR ambient table 5367/65536 21468/262144 ( 8.2%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
189 HDR ambient table 5367/65536 21468/262144 ( 8.2%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
190 LDR leaf ambient 5367/65536 150276/1835008 ( 8.2%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
191 HDR leaf ambient 23699/65536 663572/1835008 (36.2%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
195 detail props [variable] 1/12 ( 8.3%)
52
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
196 static props [variable] 1/80938 ( 0.0%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
197 pakfile [variable] 4871509/0 ( 0.0%)
73a9c33c3c81 - Compile
glitchvid
parents: 46
diff changeset
198 physics [variable] 1882926/4194304 (44.9%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
200
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
202
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
203 Total triangle count: 55793
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
52
73a9c33c3c81 - Compile
glitchvid
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diff changeset
205 36 minutes, 6 seconds elapsed

mercurial