ttt_foreguard.log

Thu, 21 Apr 2016 11:16:22 -0600

author
glitchvid
date
Thu, 21 Apr 2016 11:16:22 -0600
branch
wip
changeset 34
25b7ea43127a
parent 28
b99b03d5b863
child 35
c89889ddfdc1
permissions
-rw-r--r--

- Logic fixes
- Add sculpture pond steps

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
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10 1931 portalclusters
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11 5366 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1827 visible clusters (0.56%)
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13 Total clusters visible: 327319
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a33d6320e998 - Add lower light
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14 Average clusters visible: 169
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15 Building PAS...
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16 Average clusters audible: 619
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17 visdatasize:386238 compressed from 957776
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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19 34 seconds elapsed
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
26
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
a33d6320e998 - Add lower light
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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35 18791 faces
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36 8 degenerate faces
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37 873964 square feet [125850832.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 18783 patches before subdivision
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41 zero area child patch
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42 360011 patches after subdivision
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43 2697 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61930470, max 1481
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45 transfer lists: 472.5 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
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146 Build Patch/Sample Hash Table(s).....Done<0.1412 sec>
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
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154 ------------ --------------- --------------- --------
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b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
155 models 47/1024 2256/49152 ( 4.6%)
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
156 brushes 5889/8192 70668/98304 (71.9%)
b99b03d5b863 - Compile ver 27
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diff changeset
157 brushsides 51210/65536 409680/524288 (78.1%)
b99b03d5b863 - Compile ver 27
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diff changeset
158 planes 32512/65536 650240/1310720 (49.6%)
b99b03d5b863 - Compile ver 27
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diff changeset
159 vertexes 33102/65536 397224/786432 (50.5%)
b99b03d5b863 - Compile ver 27
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160 nodes 5100/65536 163200/2097152 ( 7.8%)
b99b03d5b863 - Compile ver 27
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diff changeset
161 texinfos 4669/12288 336168/884736 (38.0%)
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diff changeset
162 texdata 822/2048 26304/65536 (40.1%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
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glitchvid
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diff changeset
167 faces 18791/65536 1052296/3670016 (28.7%)
b99b03d5b863 - Compile ver 27
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diff changeset
168 hdr faces 18791/65536 1052296/3670016 (28.7%)
b99b03d5b863 - Compile ver 27
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diff changeset
169 origfaces 11914/65536 667184/3670016 (18.2%)
b99b03d5b863 - Compile ver 27
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diff changeset
170 leaves 5148/65536 164736/2097152 ( 7.9%)
b99b03d5b863 - Compile ver 27
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diff changeset
171 leaffaces 25297/65536 50594/131072 (38.6%)
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diff changeset
172 leafbrushes 11501/65536 23002/131072 (17.5%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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173 areas 12/256 96/2048 ( 4.7%)
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diff changeset
174 surfedges 139312/512000 557248/2048000 (27.2%)
b99b03d5b863 - Compile ver 27
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diff changeset
175 edges 86015/256000 344060/1024000 (33.6%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
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diff changeset
177 HDR worldlights 2697/8192 237336/720896 (32.9%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
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b99b03d5b863 - Compile ver 27
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diff changeset
179 waterstrips 2739/32768 27390/327680 ( 8.4%)
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6fac7c9997f3 * Included Compiled BSP
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180 waterverts 0/65536 0/786432 ( 0.0%)
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b99b03d5b863 - Compile ver 27
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181 waterindices 58107/65536 116214/131072 (88.7%) VERY FULL!
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diff changeset
182 cubemapsamples 81/1024 1296/16384 ( 7.9%)
17
4027412ae4ce More textdata optimization
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diff changeset
183 overlays 48/512 16896/180224 ( 9.4%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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184 LDR lightdata [variable] 0/0 ( 0.0%)
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b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
185 HDR lightdata [variable] 27039396/0 ( 0.0%)
b99b03d5b863 - Compile ver 27
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diff changeset
186 visdata [variable] 386238/16777216 ( 2.3%)
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
187 entdata [variable] 347799/393216 (88.4%) VERY FULL!
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
188 LDR ambient table 5148/65536 20592/262144 ( 7.9%)
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
189 HDR ambient table 5148/65536 20592/262144 ( 7.9%)
b99b03d5b863 - Compile ver 27
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diff changeset
190 LDR leaf ambient 5148/65536 144144/1835008 ( 7.9%)
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diff changeset
191 HDR leaf ambient 22755/65536 637140/1835008 (34.7%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
195 detail props [variable] 1/12 ( 8.3%)
28
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
196 static props [variable] 1/75000 ( 0.0%)
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
197 pakfile [variable] 4534491/0 ( 0.0%)
b99b03d5b863 - Compile ver 27
glitchvid
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diff changeset
198 physics [variable] 1839373/4194304 (43.9%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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200
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
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202
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glitchvid
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diff changeset
203 Total triangle count: 54216
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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b99b03d5b863 - Compile ver 27
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205 34 minutes, 2 seconds elapsed

mercurial