ttt_foreguard.log

Fri, 22 Apr 2016 03:33:17 -0600

author
glitchvid
date
Fri, 22 Apr 2016 03:33:17 -0600
branch
wip
changeset 44
395460e1319e
parent 40
8c84eb198b83
child 46
d5f2ecb0026d
permissions
-rw-r--r--

- Switch grass material to one included in foreguard content

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2 ================== VVIS ==================
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3
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
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8c84eb198b83 - Compile 39
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10 1958 portalclusters
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11 5398 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1640 visible clusters (0.49%)
8c84eb198b83 - Compile 39
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13 Total clusters visible: 333146
8c84eb198b83 - Compile 39
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14 Average clusters visible: 170
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15 Building PAS...
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8c84eb198b83 - Compile 39
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16 Average clusters audible: 621
8c84eb198b83 - Compile 39
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17 visdatasize:392185 compressed from 971168
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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8c84eb198b83 - Compile 39
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19 37 seconds elapsed
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21 ================== VRAD ==================
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24
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
26
a33d6320e998 - Add lower light
glitchvid
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
a33d6320e998 - Add lower light
glitchvid
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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35 18910 faces
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36 9 degenerate faces
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37 875724 square feet [126104392.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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8c84eb198b83 - Compile 39
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40 18901 patches before subdivision
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41 zero area child patch
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8c84eb198b83 - Compile 39
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42 361503 patches after subdivision
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43 2696 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62360602, max 1491
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45 transfer lists: 475.8 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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6fac7c9997f3 * Included Compiled BSP
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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6fac7c9997f3 * Included Compiled BSP
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
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diff changeset
146 Build Patch/Sample Hash Table(s).....Done<0.1382 sec>
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6fac7c9997f3 * Included Compiled BSP
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
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154 ------------ --------------- --------------- --------
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c89889ddfdc1 - Compile 33
glitchvid
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diff changeset
155 models 58/1024 2784/49152 ( 5.7%)
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diff changeset
156 brushes 5935/8192 71220/98304 (72.4%)
8c84eb198b83 - Compile 39
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diff changeset
157 brushsides 51601/65536 412808/524288 (78.7%)
8c84eb198b83 - Compile 39
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diff changeset
158 planes 32888/65536 657760/1310720 (50.2%)
8c84eb198b83 - Compile 39
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diff changeset
159 vertexes 33289/65536 399468/786432 (50.8%)
8c84eb198b83 - Compile 39
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diff changeset
160 nodes 5186/65536 165952/2097152 ( 7.9%)
8c84eb198b83 - Compile 39
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diff changeset
161 texinfos 4733/12288 340776/884736 (38.5%)
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c89889ddfdc1 - Compile 33
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162 texdata 825/2048 26400/65536 (40.3%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
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8c84eb198b83 - Compile 39
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diff changeset
167 faces 18910/65536 1058960/3670016 (28.9%)
8c84eb198b83 - Compile 39
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diff changeset
168 hdr faces 18910/65536 1058960/3670016 (28.9%)
8c84eb198b83 - Compile 39
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diff changeset
169 origfaces 11976/65536 670656/3670016 (18.3%)
8c84eb198b83 - Compile 39
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diff changeset
170 leaves 5245/65536 167840/2097152 ( 8.0%)
8c84eb198b83 - Compile 39
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diff changeset
171 leaffaces 25419/65536 50838/131072 (38.8%)
8c84eb198b83 - Compile 39
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diff changeset
172 leafbrushes 11577/65536 23154/131072 (17.7%)
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diff changeset
173 areas 19/256 152/2048 ( 7.4%)
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8c84eb198b83 - Compile 39
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diff changeset
174 surfedges 140085/512000 560340/2048000 (27.4%)
8c84eb198b83 - Compile 39
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diff changeset
175 edges 86554/256000 346216/1024000 (33.8%)
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6fac7c9997f3 * Included Compiled BSP
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
35
c89889ddfdc1 - Compile 33
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diff changeset
177 HDR worldlights 2696/8192 237248/720896 (32.9%)
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6fac7c9997f3 * Included Compiled BSP
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
40
8c84eb198b83 - Compile 39
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diff changeset
179 waterstrips 2757/32768 27570/327680 ( 8.4%)
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6fac7c9997f3 * Included Compiled BSP
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180 waterverts 0/65536 0/786432 ( 0.0%)
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8c84eb198b83 - Compile 39
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diff changeset
181 waterindices 58431/65536 116862/131072 (89.2%) VERY FULL!
28
b99b03d5b863 - Compile ver 27
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diff changeset
182 cubemapsamples 81/1024 1296/16384 ( 7.9%)
17
4027412ae4ce More textdata optimization
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diff changeset
183 overlays 48/512 16896/180224 ( 9.4%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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184 LDR lightdata [variable] 0/0 ( 0.0%)
40
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
185 HDR lightdata [variable] 28225456/0 ( 0.0%)
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
186 visdata [variable] 392185/16777216 ( 2.3%)
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
187 entdata [variable] 411131/393216 (104.6%) VERY FULL!
8c84eb198b83 - Compile 39
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diff changeset
188 LDR ambient table 5245/65536 20980/262144 ( 8.0%)
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
189 HDR ambient table 5245/65536 20980/262144 ( 8.0%)
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
190 LDR leaf ambient 5245/65536 146860/1835008 ( 8.0%)
8c84eb198b83 - Compile 39
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diff changeset
191 HDR leaf ambient 23303/65536 652484/1835008 (35.6%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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195 detail props [variable] 1/12 ( 8.3%)
40
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
196 static props [variable] 1/75614 ( 0.0%)
8c84eb198b83 - Compile 39
glitchvid
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diff changeset
197 pakfile [variable] 4547321/0 ( 0.0%)
8c84eb198b83 - Compile 39
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diff changeset
198 physics [variable] 1849278/4194304 (44.1%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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200
6fac7c9997f3 * Included Compiled BSP
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diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
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202
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8c84eb198b83 - Compile 39
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diff changeset
203 Total triangle count: 54510
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6fac7c9997f3 * Included Compiled BSP
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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8c84eb198b83 - Compile 39
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diff changeset
205 32 minutes, 58 seconds elapsed

mercurial