ttt_canvas.log

Sun, 24 Jul 2016 14:01:08 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 24 Jul 2016 14:01:08 -0600
branch
wip
changeset 139
4c916719b5a2
parent 135
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child 140
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permissions
-rw-r--r--

- Add clip to lobby stairs
- Fix playerclip z-fighting in auditorium
- Removed refracting texture
- Add detail in connector room

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1 ================== VBSP ==================
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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14 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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15 Can't find surfaceprop stone for material STONE/INFBASEA, using default
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16 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
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17 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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18 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
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19 fixing up env_cubemap materials on brush sides...
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20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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24 Building Faces...done (0)
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25 Chop Details...done (0)
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26 Find Visible Detail Sides...
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27 Merged 1710 detail faces...done (1)
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28 Merging details...done (0)
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29 FixTjuncs...
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30 PruneNodes...
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31 WriteBSP...
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32 done (2)
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33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
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34 done (0)
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35 Creating default LDR cubemaps for env_cubemap using skybox materials:
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36 skybox/train_hdr*.vmt
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37 ! Run buildcubemaps in the engine to get the correct cube maps.
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38 Creating default HDR cubemaps for env_cubemap using skybox materials:
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39 skybox/train_hdr*.vmt
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40 ! Run buildcubemaps in the engine to get the correct cube maps.
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41 Finding displacement neighbors...
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42 Finding lightmap sample positions...
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43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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44 Building Physics collision data...
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45 done (1) (1970891 bytes)
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46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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47 Compacting texture/material tables...
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48 Reduced 11279 texinfos to 4503
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49 Reduced 884 texdatas to 722 (45816 bytes to 38353)
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50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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51 26 seconds elapsed
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53 ================== VVIS ==================
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55
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58 6 threads
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59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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61 1876 portalclusters
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62 4950 numportals
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63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1285 visible clusters (0.46%)
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64 Total clusters visible: 278315
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65 Average clusters visible: 148
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66 Building PAS...
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67 Average clusters audible: 517
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68 visdatasize:354118 compressed from 900480
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69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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70 42 seconds elapsed

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