ttt_canvas.log

branch
wip
changeset 130
b606f9570257
parent 118
efb707517746
child 135
a74d92c12f22
--- a/ttt_canvas.log	Fri Jul 22 22:35:17 2016 -0600
+++ b/ttt_canvas.log	Sat Jul 23 00:53:21 2016 -0600
@@ -1,22 +1,4 @@
-
-================== VVIS ==================
-
-
-
-
-6 threads
-reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
-1911 portalclusters
-5003 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1592 visible clusters (0.53%)
-Total clusters visible: 299381
-Average clusters visible: 156
-Building PAS...
-Average clusters audible: 574
-visdatasize:376205  compressed from 917280
-writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-31 seconds elapsed
+================== VBSP ==================
 
 
 
@@ -42,34 +24,47 @@
 Building Faces...done (0)
 Chop Details...done (0)
 Find Visible Detail Sides...
-Merged 1640 detail faces...done (1)
-Merging details...done (0)
+Merged 1630 detail faces...done (0)
+Merging details...done (1)
 FixTjuncs...
 PruneNodes...
 WriteBSP...
 done (2)
 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
 done (0)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 Building Physics collision data...
-done (1) (1993176 bytes)
+done (1) (2001981 bytes)
 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 Compacting texture/material tables...
-Reduced 11208 texinfos to 4510
-Reduced 862 texdatas to 708 (44784 bytes to 37746)
+Reduced 11155 texinfos to 4507
+Reduced 859 texdatas to 705 (44538 bytes to 37524)
 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
 24 seconds elapsed
 
+================== VVIS ==================
+
+
 
 
-materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
-Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
-ConVarRef mat_reduceparticles doesn't point to an existing ConVar
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+6 threads
+reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
+1869 portalclusters
+4926 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1498 visible clusters (0.54%)
+Total clusters visible: 278059
+Average clusters visible: 148
+Building PAS...
+Average clusters audible: 558
+visdatasize:359482  compressed from 897120
+writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+30 seconds elapsed

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