--- a/ttt_canvas.log Fri Jul 22 22:35:17 2016 -0600 +++ b/ttt_canvas.log Sat Jul 23 00:53:21 2016 -0600 @@ -1,22 +1,4 @@ - -================== VVIS ================== - - - - -6 threads -reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1911 portalclusters -5003 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1592 visible clusters (0.53%) -Total clusters visible: 299381 -Average clusters visible: 156 -Building PAS... -Average clusters audible: 574 -visdatasize:376205 compressed from 917280 -writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -31 seconds elapsed +================== VBSP ================== @@ -42,34 +24,47 @@ Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... -Merged 1640 detail faces...done (1) -Merging details...done (0) +Merged 1630 detail faces...done (0) +Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... -done (1) (1993176 bytes) +done (1) (2001981 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... -Reduced 11208 texinfos to 4510 -Reduced 862 texdatas to 708 (44784 bytes to 37746) +Reduced 11155 texinfos to 4507 +Reduced 859 texdatas to 705 (44538 bytes to 37524) Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 24 seconds elapsed +================== VVIS ================== + + -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +6 threads +reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt +1869 portalclusters +4926 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1498 visible clusters (0.54%) +Total clusters visible: 278059 +Average clusters visible: 148 +Building PAS... +Average clusters audible: 558 +visdatasize:359482 compressed from 897120 +writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +30 seconds elapsed