Sun, 24 Jul 2016 09:37:26 -0600
- Increase lightmap res near lights
- Change door in T-room path
- Add Damageowner to T-room hallway doors
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- Fix Troom door 2 rotating wrong way
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1 | ================== VBSP ================== |
14 | 2 | |
3 | ||
4 | ||
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5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 | Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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9 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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11 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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12 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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13 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
efb707517746
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14 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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15 | Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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16 | Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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17 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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18 | Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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19 | fixing up env_cubemap materials on brush sides... |
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20 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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21 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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22 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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23 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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24 | Building Faces...done (0) |
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25 | Chop Details...done (0) |
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26 | Find Visible Detail Sides... |
135 | 27 | Merged 1710 detail faces...done (1) |
28 | Merging details...done (0) | |
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29 | FixTjuncs... |
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30 | PruneNodes... |
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31 | WriteBSP... |
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32 | done (2) |
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33 | writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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34 | done (0) |
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35 | Creating default LDR cubemaps for env_cubemap using skybox materials: |
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36 | skybox/train_hdr*.vmt |
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37 | ! Run buildcubemaps in the engine to get the correct cube maps. |
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38 | Creating default HDR cubemaps for env_cubemap using skybox materials: |
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39 | skybox/train_hdr*.vmt |
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40 | ! Run buildcubemaps in the engine to get the correct cube maps. |
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41 | Finding displacement neighbors... |
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42 | Finding lightmap sample positions... |
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43 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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44 | Building Physics collision data... |
135 | 45 | done (1) (1970891 bytes) |
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46 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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47 | Compacting texture/material tables... |
135 | 48 | Reduced 11279 texinfos to 4503 |
49 | Reduced 884 texdatas to 722 (45816 bytes to 38353) | |
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50 | Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
135 | 51 | 26 seconds elapsed |
14 | 52 | |
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53 | ================== VVIS ================== |
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54 | |
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55 | |
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56 | |
14 | 57 | |
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58 | 6 threads |
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59 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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60 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
135 | 61 | 1876 portalclusters |
62 | 4950 numportals | |
63 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1285 visible clusters (0.46%) | |
64 | Total clusters visible: 278315 | |
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65 | Average clusters visible: 148 |
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66 | Building PAS... |
135 | 67 | Average clusters audible: 517 |
68 | visdatasize:354118 compressed from 900480 | |
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69 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
135 | 70 | 42 seconds elapsed |