Fri, 13 Oct 2017 01:49:18 -0600
- Add more playerclips to light fixtures
- Fix skybox wall texture
- Add cubemap to sky area
- Replace desks with new models
- Add more random spawn weapons proper
198 | 1 | |
2 | ================== VVIS ================== | |
3 | ||
4 | ||
5 | ||
6 | ||
7 | 12 threads | |
8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt | |
10 | 1806 portalclusters | |
11 | 4579 numportals | |
200 | 12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%) |
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13 | Total clusters visible: 281912 |
198 | 14 | Average clusters visible: 156 |
15 | Building PAS... | |
16 | Average clusters audible: 482 | |
17 | visdatasize:336649 compressed from 837984 | |
18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
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19 | 7 seconds elapsed |
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21 | ================== VRAD ================== |
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26 | [Reading texlights from 'lights.rad'] |
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27 | [48 texlights parsed from 'lights.rad'] |
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28 | |
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29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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31 | |
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32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
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34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
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35 | Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf |
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36 | Loaded alpha texture materials\models\props\de_inferno\largebushj.vtf |
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37 | Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf |
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38 | Loaded alpha texture materials\models\props\de_inferno\largebushe.vtf |
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39 | Loaded alpha texture materials\models\props\de_inferno\largebushd.vtf |
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40 | Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf |
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41 | 20479 faces |
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42 | 6 degenerate faces |
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43 | 1281182 square feet [184490320.00 square inches] |
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44 | 4 Displacements |
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45 | 1197 Square Feet [172495.31 Square Inches] |
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46 | 20473 patches before subdivision |
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47 | 412175 patches after subdivision |
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48 | 4714 direct lights |
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49 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65678840, max 1439 |
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50 | transfer lists: 501.1 megs |
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110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
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111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) |
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112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) |
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116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
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119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
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122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
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126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
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128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
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131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
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132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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145 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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146 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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147 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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148 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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149 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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150 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
207
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151 | Build Patch/Sample Hash Table(s).....Done<0.0750 sec> |
206
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152 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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153 | 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. |
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154 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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155 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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156 | Ready to Finish |
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157 | |
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158 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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159 | ------------ --------------- --------------- -------- |
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160 | models 146/1024 7008/49152 (14.3%) |
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161 | brushes 6890/8192 82680/98304 (84.1%) VERY FULL! |
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162 | brushsides 59565/65536 476520/524288 (90.9%) VERY FULL! |
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163 | planes 37494/65536 749880/1310720 (57.2%) |
206
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164 | vertexes 33880/65536 406560/786432 (51.7%) |
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165 | nodes 5568/65536 178176/2097152 ( 8.5%) |
207
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166 | texinfos 6694/12288 481968/884736 (54.5%) |
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167 | texdata 1096/2048 35072/65536 (53.5%) |
206
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168 | dispinfos 4/0 704/0 ( 0.0%) |
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169 | disp_verts 212/0 4240/0 ( 0.0%) |
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170 | disp_tris 320/0 640/0 ( 0.0%) |
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171 | disp_lmsamples 3532/0 3532/0 ( 0.0%) |
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172 | faces 20479/65536 1146824/3670016 (31.2%) |
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173 | hdr faces 20479/65536 1146824/3670016 (31.2%) |
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174 | origfaces 13407/65536 750792/3670016 (20.5%) |
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175 | leaves 5715/65536 182880/2097152 ( 8.7%) |
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176 | leaffaces 27130/65536 54260/131072 (41.4%) |
207
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177 | leafbrushes 13823/65536 27646/131072 (21.1%) |
206
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178 | areas 23/256 184/2048 ( 9.0%) |
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179 | surfedges 154074/512000 616296/2048000 (30.1%) |
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180 | edges 95365/256000 381460/1024000 (37.3%) |
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181 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
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182 | HDR worldlights 4714/8192 414832/720896 (57.5%) |
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183 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
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184 | waterstrips 2563/32768 25630/327680 ( 7.8%) |
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185 | waterverts 0/65536 0/786432 ( 0.0%) |
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186 | waterindices 48879/65536 97758/131072 (74.6%) |
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187 | cubemapsamples 119/1024 1904/16384 (11.6%) |
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188 | overlays 56/512 19712/180224 (10.9%) |
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189 | LDR lightdata [variable] 0/0 ( 0.0%) |
207
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190 | HDR lightdata [variable] 31909928/0 ( 0.0%) |
206
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191 | visdata [variable] 336649/16777216 ( 2.0%) |
207
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192 | entdata [variable] 883575/393216 (224.7%) VERY FULL! |
206
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193 | LDR ambient table 5715/65536 22860/262144 ( 8.7%) |
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194 | HDR ambient table 5715/65536 22860/262144 ( 8.7%) |
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195 | LDR leaf ambient 5715/65536 160020/1835008 ( 8.7%) |
207
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196 | HDR leaf ambient 18090/65536 506520/1835008 (27.6%) |
206
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197 | occluders 7/0 280/0 ( 0.0%) |
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198 | occluder polygons 52/0 624/0 ( 0.0%) |
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199 | occluder vert ind 228/0 912/0 ( 0.0%) |
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200 | detail props [variable] 1/12 ( 8.3%) |
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201 | static props [variable] 1/122776 ( 0.0%) |
207
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202 | pakfile [variable] 7689280/0 ( 0.0%) |
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203 | physics [variable] 2200304/4194304 (52.5%) |
206
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204 | physics terrain [variable] 774/1048576 ( 0.1%) |
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205 | |
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206 | Level flags = 2 |
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207 | |
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208 | Total triangle count: 59499 |
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209 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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210 | 25 minutes, 51 seconds elapsed |
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211 | |
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212 | |
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213 | |
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214 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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215 | Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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216 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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217 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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218 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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219 | Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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220 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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221 | Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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222 | fixing up env_cubemap materials on brush sides... |
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223 | env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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224 | env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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225 | env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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226 | env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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227 | env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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228 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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229 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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230 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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231 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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232 | Building Faces...done (0) |
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233 | Chop Details...done (1) |
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234 | Find Visible Detail Sides... |
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235 | Merged 1636 detail faces...done (1) |
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236 | Merging details...done (0) |
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237 | FixTjuncs... |
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238 | PruneNodes... |
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239 | WriteBSP... |
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240 | done (1) |
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241 | writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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242 | done (0) |
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243 | WARNING: node without a volume |
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244 | Finding displacement neighbors... |
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245 | Finding lightmap sample positions... |
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246 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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247 | Building Physics collision data... |
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248 | done (0) (2204168 bytes) |
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249 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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250 | Compacting texture/material tables... |
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251 | Reduced 14240 texinfos to 6706 |
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252 | Reduced 1308 texdatas to 1104 (73349 bytes to 63244) |
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253 | Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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254 | 15 seconds elapsed |