ttt_foreguard.log

Fri, 22 Apr 2016 08:18:09 -0600

author
glitchvid
date
Fri, 22 Apr 2016 08:18:09 -0600
branch
wip
changeset 47
f82e83f05b7c
parent 46
d5f2ecb0026d
child 52
73a9c33c3c81
permissions
-rw-r--r--

- Add upper hallway stairset

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
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10 1981 portalclusters
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11 5466 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1794 visible clusters (0.53%)
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13 Total clusters visible: 337925
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14 Average clusters visible: 170
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15 Building PAS...
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16 Average clusters audible: 626
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17 visdatasize:400717 compressed from 982576
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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19 37 seconds elapsed
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21 ================== VRAD ==================
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22
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
26
a33d6320e998 - Add lower light
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
a33d6320e998 - Add lower light
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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35 18911 faces
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36 9 degenerate faces
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37 877850 square feet [126410408.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 18902 patches before subdivision
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41 zero area child patch
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42 361526 patches after subdivision
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43 2697 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62218445, max 1486
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45 transfer lists: 474.7 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
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diff changeset
146 Build Patch/Sample Hash Table(s).....Done<0.1472 sec>
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
glitchvid
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
glitchvid
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154 ------------ --------------- --------------- --------
35
c89889ddfdc1 - Compile 33
glitchvid
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diff changeset
155 models 58/1024 2784/49152 ( 5.7%)
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glitchvid
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diff changeset
156 brushes 5946/8192 71352/98304 (72.6%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
157 brushsides 51732/65536 413856/524288 (78.9%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
158 planes 32774/65536 655480/1310720 (50.0%)
d5f2ecb0026d - Compile 45
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diff changeset
159 vertexes 33343/65536 400116/786432 (50.9%)
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diff changeset
160 nodes 5234/65536 167488/2097152 ( 8.0%)
d5f2ecb0026d - Compile 45
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diff changeset
161 texinfos 4793/12288 345096/884736 (39.0%)
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c89889ddfdc1 - Compile 33
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162 texdata 825/2048 26400/65536 (40.3%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
46
d5f2ecb0026d - Compile 45
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diff changeset
167 faces 18911/65536 1059016/3670016 (28.9%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
168 hdr faces 18911/65536 1059016/3670016 (28.9%)
d5f2ecb0026d - Compile 45
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diff changeset
169 origfaces 11915/65536 667240/3670016 (18.2%)
d5f2ecb0026d - Compile 45
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diff changeset
170 leaves 5293/65536 169376/2097152 ( 8.1%)
d5f2ecb0026d - Compile 45
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diff changeset
171 leaffaces 25511/65536 51022/131072 (38.9%)
d5f2ecb0026d - Compile 45
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diff changeset
172 leafbrushes 11630/65536 23260/131072 (17.7%)
35
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diff changeset
173 areas 19/256 152/2048 ( 7.4%)
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d5f2ecb0026d - Compile 45
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diff changeset
174 surfedges 139912/512000 559648/2048000 (27.3%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
175 edges 86519/256000 346076/1024000 (33.8%)
14
6fac7c9997f3 * Included Compiled BSP
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
46
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diff changeset
177 HDR worldlights 2697/8192 237336/720896 (32.9%)
14
6fac7c9997f3 * Included Compiled BSP
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
46
d5f2ecb0026d - Compile 45
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diff changeset
179 waterstrips 2772/32768 27720/327680 ( 8.5%)
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6fac7c9997f3 * Included Compiled BSP
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180 waterverts 0/65536 0/786432 ( 0.0%)
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d5f2ecb0026d - Compile 45
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diff changeset
181 waterindices 58581/65536 117162/131072 (89.4%) VERY FULL!
28
b99b03d5b863 - Compile ver 27
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diff changeset
182 cubemapsamples 81/1024 1296/16384 ( 7.9%)
46
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diff changeset
183 overlays 50/512 17600/180224 ( 9.8%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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184 LDR lightdata [variable] 0/0 ( 0.0%)
46
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
185 HDR lightdata [variable] 28225572/0 ( 0.0%)
d5f2ecb0026d - Compile 45
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diff changeset
186 visdata [variable] 400717/16777216 ( 2.4%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
187 entdata [variable] 408492/393216 (103.9%) VERY FULL!
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
188 LDR ambient table 5293/65536 21172/262144 ( 8.1%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
189 HDR ambient table 5293/65536 21172/262144 ( 8.1%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
190 LDR leaf ambient 5293/65536 148204/1835008 ( 8.1%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
191 HDR leaf ambient 23430/65536 656040/1835008 (35.8%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
195 detail props [variable] 1/12 ( 8.3%)
46
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
196 static props [variable] 1/79808 ( 0.0%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
197 pakfile [variable] 4773704/0 ( 0.0%)
d5f2ecb0026d - Compile 45
glitchvid
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diff changeset
198 physics [variable] 1854382/4194304 (44.2%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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200
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
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202
46
d5f2ecb0026d - Compile 45
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diff changeset
203 Total triangle count: 54581
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6fac7c9997f3 * Included Compiled BSP
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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d5f2ecb0026d - Compile 45
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diff changeset
205 33 minutes, 56 seconds elapsed

mercurial