Fri, 22 Apr 2016 08:18:09 -0600
- Add upper hallway stairset
================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 1981 portalclusters 5466 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1794 visible clusters (0.53%) Total clusters visible: 337925 Average clusters visible: 170 Building PAS... Average clusters audible: 626 visdatasize:400717 compressed from 982576 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 37 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\vines01.vtf 18911 faces 9 degenerate faces 877850 square feet [126410408.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 18902 patches before subdivision zero area child patch 361526 patches after subdivision 2697 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62218445, max 1486 transfer lists: 474.7 megs 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0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1472 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 58/1024 2784/49152 ( 5.7%) brushes 5946/8192 71352/98304 (72.6%) brushsides 51732/65536 413856/524288 (78.9%) planes 32774/65536 655480/1310720 (50.0%) vertexes 33343/65536 400116/786432 (50.9%) nodes 5234/65536 167488/2097152 ( 8.0%) texinfos 4793/12288 345096/884736 (39.0%) texdata 825/2048 26400/65536 (40.3%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 18911/65536 1059016/3670016 (28.9%) hdr faces 18911/65536 1059016/3670016 (28.9%) origfaces 11915/65536 667240/3670016 (18.2%) leaves 5293/65536 169376/2097152 ( 8.1%) leaffaces 25511/65536 51022/131072 (38.9%) leafbrushes 11630/65536 23260/131072 (17.7%) areas 19/256 152/2048 ( 7.4%) surfedges 139912/512000 559648/2048000 (27.3%) edges 86519/256000 346076/1024000 (33.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2697/8192 237336/720896 (32.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2772/32768 27720/327680 ( 8.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58581/65536 117162/131072 (89.4%) VERY FULL! cubemapsamples 81/1024 1296/16384 ( 7.9%) overlays 50/512 17600/180224 ( 9.8%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 28225572/0 ( 0.0%) visdata [variable] 400717/16777216 ( 2.4%) entdata [variable] 408492/393216 (103.9%) VERY FULL! LDR ambient table 5293/65536 21172/262144 ( 8.1%) HDR ambient table 5293/65536 21172/262144 ( 8.1%) LDR leaf ambient 5293/65536 148204/1835008 ( 8.1%) HDR leaf ambient 23430/65536 656040/1835008 (35.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/79808 ( 0.0%) pakfile [variable] 4773704/0 ( 0.0%) physics [variable] 1854382/4194304 (44.2%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 54581 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 33 minutes, 56 seconds elapsed