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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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13 fixing up env_cubemap materials on brush sides... |
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14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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18 Building Faces...done (0) |
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19 Chop Details...done (0) |
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20 Find Visible Detail Sides... |
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21 Merged 1634 detail faces...done (0) |
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22 Merging details...done (0) |
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23 FixTjuncs... |
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24 PruneNodes... |
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25 WriteBSP... |
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26 done (1) |
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27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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28 done (1) |
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29 WARNING: node without a volume |
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30 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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31 skybox/train_hdr*.vmt |
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32 ! Run buildcubemaps in the engine to get the correct cube maps. |
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33 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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34 skybox/train_hdr*.vmt |
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35 ! Run buildcubemaps in the engine to get the correct cube maps. |
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36 Finding displacement neighbors... |
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37 Finding lightmap sample positions... |
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38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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39 Building Physics collision data... |
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40 done (1) (2192915 bytes) |
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41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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42 Compacting texture/material tables... |
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43 Reduced 14319 texinfos to 6772 |
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44 Reduced 1311 texdatas to 1098 (73133 bytes to 62674) |
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45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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46 14 seconds elapsed |
1 |
47 |
2 ================== VVIS ================== |
48 ================== VVIS ================== |
3 |
49 |
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50 |
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51 |
6 |
52 |
7 12 threads |
53 12 threads |
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
54 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
55 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
10 1794 portalclusters |
56 1807 portalclusters |
11 4512 numportals |
57 4557 numportals |
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1380 visible clusters (0.49%) |
58 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1358 visible clusters (0.48%) |
13 Total clusters visible: 282217 |
59 Total clusters visible: 284324 |
14 Average clusters visible: 157 |
60 Average clusters visible: 157 |
15 Building PAS... |
61 Building PAS... |
16 Average clusters audible: 478 |
62 Average clusters audible: 477 |
17 visdatasize:331349 compressed from 832416 |
63 visdatasize:329450 compressed from 838448 |
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
64 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
19 6 seconds elapsed |
65 7 seconds elapsed |
20 |
66 |
21 ================== VRAD ================== |
67 ================== VRAD ================== |
22 |
68 |
23 |
69 |
24 |
70 |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
76 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
31 |
77 |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
78 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
79 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
80 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
35 20712 faces |
81 20723 faces |
36 8 degenerate faces |
82 8 degenerate faces |
37 1272743 square feet [183275104.00 square inches] |
83 1272754 square feet [183276704.00 square inches] |
38 4 Displacements |
84 4 Displacements |
39 1197 Square Feet [172495.31 Square Inches] |
85 1197 Square Feet [172495.31 Square Inches] |
40 20704 patches before subdivision |
86 20715 patches before subdivision |
41 427732 patches after subdivision |
87 427903 patches after subdivision |
42 4701 direct lights |
88 4705 direct lights |
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66642245, max 1531 |
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66624520, max 1531 |
44 transfer lists: 508.4 megs |
90 transfer lists: 508.3 megs |
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
186 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
187 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
188 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
189 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
190 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
145 Build Patch/Sample Hash Table(s).....Done<0.0780 sec> |
191 Build Patch/Sample Hash Table(s).....Done<0.0808 sec> |
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
192 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
147 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. |
193 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. |
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
194 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
195 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
150 Ready to Finish |
196 Ready to Finish |
151 |
197 |
152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
198 Object names Objects/Maxobjs Memory / Maxmem Fullness |
153 ------------ --------------- --------------- -------- |
199 ------------ --------------- --------------- -------- |
154 models 130/1024 6240/49152 (12.7%) |
200 models 130/1024 6240/49152 (12.7%) |
155 brushes 6885/8192 82620/98304 (84.0%) VERY FULL! |
201 brushes 6885/8192 82620/98304 (84.0%) VERY FULL! |
156 brushsides 59502/65536 476016/524288 (90.8%) VERY FULL! |
202 brushsides 59507/65536 476056/524288 (90.8%) VERY FULL! |
157 planes 37344/65536 746880/1310720 (57.0%) |
203 planes 37360/65536 747200/1310720 (57.0%) |
158 vertexes 34203/65536 410436/786432 (52.2%) |
204 vertexes 34218/65536 410616/786432 (52.2%) |
159 nodes 5423/65536 173536/2097152 ( 8.3%) |
205 nodes 5444/65536 174208/2097152 ( 8.3%) |
160 texinfos 6760/12288 486720/884736 (55.0%) |
206 texinfos 6772/12288 487584/884736 (55.1%) |
161 texdata 1097/2048 35104/65536 (53.6%) |
207 texdata 1098/2048 35136/65536 (53.6%) |
162 dispinfos 4/0 704/0 ( 0.0%) |
208 dispinfos 4/0 704/0 ( 0.0%) |
163 disp_verts 212/0 4240/0 ( 0.0%) |
209 disp_verts 212/0 4240/0 ( 0.0%) |
164 disp_tris 320/0 640/0 ( 0.0%) |
210 disp_tris 320/0 640/0 ( 0.0%) |
165 disp_lmsamples 3532/0 3532/0 ( 0.0%) |
211 disp_lmsamples 3532/0 3532/0 ( 0.0%) |
166 faces 20712/65536 1159872/3670016 (31.6%) |
212 faces 20723/65536 1160488/3670016 (31.6%) |
167 hdr faces 20712/65536 1159872/3670016 (31.6%) |
213 hdr faces 20723/65536 1160488/3670016 (31.6%) |
168 origfaces 13516/65536 756896/3670016 (20.6%) |
214 origfaces 13526/65536 757456/3670016 (20.6%) |
169 leaves 5554/65536 177728/2097152 ( 8.5%) |
215 leaves 5575/65536 178400/2097152 ( 8.5%) |
170 leaffaces 27244/65536 54488/131072 (41.6%) |
216 leaffaces 27290/65536 54580/131072 (41.6%) |
171 leafbrushes 13716/65536 27432/131072 (20.9%) |
217 leafbrushes 13766/65536 27532/131072 (21.0%) |
172 areas 23/256 184/2048 ( 9.0%) |
218 areas 23/256 184/2048 ( 9.0%) |
173 surfedges 155636/512000 622544/2048000 (30.4%) |
219 surfedges 155709/512000 622836/2048000 (30.4%) |
174 edges 96366/256000 385464/1024000 (37.6%) |
220 edges 96419/256000 385676/1024000 (37.7%) |
175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
221 LDR worldlights 0/8192 0/720896 ( 0.0%) |
176 HDR worldlights 4701/8192 413688/720896 (57.4%) |
222 HDR worldlights 4705/8192 414040/720896 (57.4%) |
177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
223 leafwaterdata 2/32768 24/393216 ( 0.0%) |
178 waterstrips 2567/32768 25670/327680 ( 7.8%) |
224 waterstrips 2565/32768 25650/327680 ( 7.8%) |
179 waterverts 0/65536 0/786432 ( 0.0%) |
225 waterverts 0/65536 0/786432 ( 0.0%) |
180 waterindices 49095/65536 98190/131072 (74.9%) |
226 waterindices 49053/65536 98106/131072 (74.8%) |
181 cubemapsamples 119/1024 1904/16384 (11.6%) |
227 cubemapsamples 119/1024 1904/16384 (11.6%) |
182 overlays 54/512 19008/180224 (10.5%) |
228 overlays 56/512 19712/180224 (10.9%) |
183 LDR lightdata [variable] 0/0 ( 0.0%) |
229 LDR lightdata [variable] 0/0 ( 0.0%) |
184 HDR lightdata [variable] 32307240/0 ( 0.0%) |
230 HDR lightdata [variable] 32315088/0 ( 0.0%) |
185 visdata [variable] 331349/16777216 ( 2.0%) |
231 visdata [variable] 329450/16777216 ( 2.0%) |
186 entdata [variable] 846117/393216 (215.2%) VERY FULL! |
232 entdata [variable] 845513/393216 (215.0%) VERY FULL! |
187 LDR ambient table 5554/65536 22216/262144 ( 8.5%) |
233 LDR ambient table 5575/65536 22300/262144 ( 8.5%) |
188 HDR ambient table 5554/65536 22216/262144 ( 8.5%) |
234 HDR ambient table 5575/65536 22300/262144 ( 8.5%) |
189 LDR leaf ambient 5554/65536 155512/1835008 ( 8.5%) |
235 LDR leaf ambient 5575/65536 156100/1835008 ( 8.5%) |
190 HDR leaf ambient 17986/65536 503608/1835008 (27.4%) |
236 HDR leaf ambient 18012/65536 504336/1835008 (27.5%) |
191 occluders 9/0 360/0 ( 0.0%) |
237 occluders 9/0 360/0 ( 0.0%) |
192 occluder polygons 67/0 804/0 ( 0.0%) |
238 occluder polygons 67/0 804/0 ( 0.0%) |
193 occluder vert ind 298/0 1192/0 ( 0.0%) |
239 occluder vert ind 298/0 1192/0 ( 0.0%) |
194 detail props [variable] 1/12 ( 8.3%) |
240 detail props [variable] 1/12 ( 8.3%) |
195 static props [variable] 1/124318 ( 0.0%) |
241 static props [variable] 1/124486 ( 0.0%) |
196 pakfile [variable] 7461822/0 ( 0.0%) |
242 pakfile [variable] 17870562/0 ( 0.0%) |
197 physics [variable] 2191427/4194304 (52.2%) |
243 physics [variable] 2192915/4194304 (52.3%) |
198 physics terrain [variable] 774/1048576 ( 0.1%) |
244 physics terrain [variable] 774/1048576 ( 0.1%) |
199 |
245 |
200 Level flags = 2 |
246 Level flags = 2 |
201 |
247 |
202 Total triangle count: 60102 |
248 Total triangle count: 60114 |
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
249 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
204 25 minutes, 2 seconds elapsed |
250 21 minutes, 50 seconds elapsed |