ttt_canvas.log

branch
wip
changeset 193
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parent 192
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child 194
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equal deleted inserted replaced
192:ce3b2642a386 193:3b6967767fbf
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
18 Building Faces...done (0)
19 Chop Details...done (0)
20 Find Visible Detail Sides...
21 Merged 1634 detail faces...done (0)
22 Merging details...done (0)
23 FixTjuncs...
24 PruneNodes...
25 WriteBSP...
26 done (1)
27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
28 done (1)
29 WARNING: node without a volume
30 Creating default LDR cubemaps for env_cubemap using skybox materials:
31 skybox/train_hdr*.vmt
32 ! Run buildcubemaps in the engine to get the correct cube maps.
33 Creating default HDR cubemaps for env_cubemap using skybox materials:
34 skybox/train_hdr*.vmt
35 ! Run buildcubemaps in the engine to get the correct cube maps.
36 Finding displacement neighbors...
37 Finding lightmap sample positions...
38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
39 Building Physics collision data...
40 done (1) (2192915 bytes)
41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
42 Compacting texture/material tables...
43 Reduced 14319 texinfos to 6772
44 Reduced 1311 texdatas to 1098 (73133 bytes to 62674)
45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
46 14 seconds elapsed
1 47
2 ================== VVIS ================== 48 ================== VVIS ==================
3 49
4 50
5 51
6 52
7 12 threads 53 12 threads
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 54 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 55 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
10 1794 portalclusters 56 1807 portalclusters
11 4512 numportals 57 4557 numportals
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1380 visible clusters (0.49%) 58 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1358 visible clusters (0.48%)
13 Total clusters visible: 282217 59 Total clusters visible: 284324
14 Average clusters visible: 157 60 Average clusters visible: 157
15 Building PAS... 61 Building PAS...
16 Average clusters audible: 478 62 Average clusters audible: 477
17 visdatasize:331349 compressed from 832416 63 visdatasize:329450 compressed from 838448
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 64 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
19 6 seconds elapsed 65 7 seconds elapsed
20 66
21 ================== VRAD ================== 67 ================== VRAD ==================
22 68
23 69
24 70
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 76 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31 77
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 78 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf 79 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 80 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 20712 faces 81 20723 faces
36 8 degenerate faces 82 8 degenerate faces
37 1272743 square feet [183275104.00 square inches] 83 1272754 square feet [183276704.00 square inches]
38 4 Displacements 84 4 Displacements
39 1197 Square Feet [172495.31 Square Inches] 85 1197 Square Feet [172495.31 Square Inches]
40 20704 patches before subdivision 86 20715 patches before subdivision
41 427732 patches after subdivision 87 427903 patches after subdivision
42 4701 direct lights 88 4705 direct lights
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66642245, max 1531 89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66624520, max 1531
44 transfer lists: 508.4 megs 90 transfer lists: 508.3 megs
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 186 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 187 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 188 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 189 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) 190 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
145 Build Patch/Sample Hash Table(s).....Done<0.0780 sec> 191 Build Patch/Sample Hash Table(s).....Done<0.0808 sec>
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 192 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
147 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. 193 3859 of 3861 (99% of) surface lights went in leaf ambient cubes.
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 194 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 195 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
150 Ready to Finish 196 Ready to Finish
151 197
152 Object names Objects/Maxobjs Memory / Maxmem Fullness 198 Object names Objects/Maxobjs Memory / Maxmem Fullness
153 ------------ --------------- --------------- -------- 199 ------------ --------------- --------------- --------
154 models 130/1024 6240/49152 (12.7%) 200 models 130/1024 6240/49152 (12.7%)
155 brushes 6885/8192 82620/98304 (84.0%) VERY FULL! 201 brushes 6885/8192 82620/98304 (84.0%) VERY FULL!
156 brushsides 59502/65536 476016/524288 (90.8%) VERY FULL! 202 brushsides 59507/65536 476056/524288 (90.8%) VERY FULL!
157 planes 37344/65536 746880/1310720 (57.0%) 203 planes 37360/65536 747200/1310720 (57.0%)
158 vertexes 34203/65536 410436/786432 (52.2%) 204 vertexes 34218/65536 410616/786432 (52.2%)
159 nodes 5423/65536 173536/2097152 ( 8.3%) 205 nodes 5444/65536 174208/2097152 ( 8.3%)
160 texinfos 6760/12288 486720/884736 (55.0%) 206 texinfos 6772/12288 487584/884736 (55.1%)
161 texdata 1097/2048 35104/65536 (53.6%) 207 texdata 1098/2048 35136/65536 (53.6%)
162 dispinfos 4/0 704/0 ( 0.0%) 208 dispinfos 4/0 704/0 ( 0.0%)
163 disp_verts 212/0 4240/0 ( 0.0%) 209 disp_verts 212/0 4240/0 ( 0.0%)
164 disp_tris 320/0 640/0 ( 0.0%) 210 disp_tris 320/0 640/0 ( 0.0%)
165 disp_lmsamples 3532/0 3532/0 ( 0.0%) 211 disp_lmsamples 3532/0 3532/0 ( 0.0%)
166 faces 20712/65536 1159872/3670016 (31.6%) 212 faces 20723/65536 1160488/3670016 (31.6%)
167 hdr faces 20712/65536 1159872/3670016 (31.6%) 213 hdr faces 20723/65536 1160488/3670016 (31.6%)
168 origfaces 13516/65536 756896/3670016 (20.6%) 214 origfaces 13526/65536 757456/3670016 (20.6%)
169 leaves 5554/65536 177728/2097152 ( 8.5%) 215 leaves 5575/65536 178400/2097152 ( 8.5%)
170 leaffaces 27244/65536 54488/131072 (41.6%) 216 leaffaces 27290/65536 54580/131072 (41.6%)
171 leafbrushes 13716/65536 27432/131072 (20.9%) 217 leafbrushes 13766/65536 27532/131072 (21.0%)
172 areas 23/256 184/2048 ( 9.0%) 218 areas 23/256 184/2048 ( 9.0%)
173 surfedges 155636/512000 622544/2048000 (30.4%) 219 surfedges 155709/512000 622836/2048000 (30.4%)
174 edges 96366/256000 385464/1024000 (37.6%) 220 edges 96419/256000 385676/1024000 (37.7%)
175 LDR worldlights 0/8192 0/720896 ( 0.0%) 221 LDR worldlights 0/8192 0/720896 ( 0.0%)
176 HDR worldlights 4701/8192 413688/720896 (57.4%) 222 HDR worldlights 4705/8192 414040/720896 (57.4%)
177 leafwaterdata 2/32768 24/393216 ( 0.0%) 223 leafwaterdata 2/32768 24/393216 ( 0.0%)
178 waterstrips 2567/32768 25670/327680 ( 7.8%) 224 waterstrips 2565/32768 25650/327680 ( 7.8%)
179 waterverts 0/65536 0/786432 ( 0.0%) 225 waterverts 0/65536 0/786432 ( 0.0%)
180 waterindices 49095/65536 98190/131072 (74.9%) 226 waterindices 49053/65536 98106/131072 (74.8%)
181 cubemapsamples 119/1024 1904/16384 (11.6%) 227 cubemapsamples 119/1024 1904/16384 (11.6%)
182 overlays 54/512 19008/180224 (10.5%) 228 overlays 56/512 19712/180224 (10.9%)
183 LDR lightdata [variable] 0/0 ( 0.0%) 229 LDR lightdata [variable] 0/0 ( 0.0%)
184 HDR lightdata [variable] 32307240/0 ( 0.0%) 230 HDR lightdata [variable] 32315088/0 ( 0.0%)
185 visdata [variable] 331349/16777216 ( 2.0%) 231 visdata [variable] 329450/16777216 ( 2.0%)
186 entdata [variable] 846117/393216 (215.2%) VERY FULL! 232 entdata [variable] 845513/393216 (215.0%) VERY FULL!
187 LDR ambient table 5554/65536 22216/262144 ( 8.5%) 233 LDR ambient table 5575/65536 22300/262144 ( 8.5%)
188 HDR ambient table 5554/65536 22216/262144 ( 8.5%) 234 HDR ambient table 5575/65536 22300/262144 ( 8.5%)
189 LDR leaf ambient 5554/65536 155512/1835008 ( 8.5%) 235 LDR leaf ambient 5575/65536 156100/1835008 ( 8.5%)
190 HDR leaf ambient 17986/65536 503608/1835008 (27.4%) 236 HDR leaf ambient 18012/65536 504336/1835008 (27.5%)
191 occluders 9/0 360/0 ( 0.0%) 237 occluders 9/0 360/0 ( 0.0%)
192 occluder polygons 67/0 804/0 ( 0.0%) 238 occluder polygons 67/0 804/0 ( 0.0%)
193 occluder vert ind 298/0 1192/0 ( 0.0%) 239 occluder vert ind 298/0 1192/0 ( 0.0%)
194 detail props [variable] 1/12 ( 8.3%) 240 detail props [variable] 1/12 ( 8.3%)
195 static props [variable] 1/124318 ( 0.0%) 241 static props [variable] 1/124486 ( 0.0%)
196 pakfile [variable] 7461822/0 ( 0.0%) 242 pakfile [variable] 17870562/0 ( 0.0%)
197 physics [variable] 2191427/4194304 (52.2%) 243 physics [variable] 2192915/4194304 (52.3%)
198 physics terrain [variable] 774/1048576 ( 0.1%) 244 physics terrain [variable] 774/1048576 ( 0.1%)
199 245
200 Level flags = 2 246 Level flags = 2
201 247
202 Total triangle count: 60102 248 Total triangle count: 60114
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 249 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
204 25 minutes, 2 seconds elapsed 250 21 minutes, 50 seconds elapsed

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