--- a/ttt_canvas.log Fri Jun 30 17:37:33 2017 -0600 +++ b/ttt_canvas.log Sun Jul 09 01:07:50 2017 -0600 @@ -1,3 +1,49 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material STONE/INFBASEA, using default +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 1634 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (1) +writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... +done (1) +WARNING: node without a volume +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (2192915 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 14319 texinfos to 6772 +Reduced 1311 texdatas to 1098 (73133 bytes to 62674) +Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +14 seconds elapsed ================== VVIS ================== @@ -7,16 +53,16 @@ 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1794 portalclusters -4512 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1380 visible clusters (0.49%) -Total clusters visible: 282217 +1807 portalclusters +4557 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1358 visible clusters (0.48%) +Total clusters visible: 284324 Average clusters visible: 157 Building PAS... -Average clusters audible: 478 -visdatasize:331349 compressed from 832416 +Average clusters audible: 477 +visdatasize:329450 compressed from 838448 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -6 seconds elapsed +7 seconds elapsed ================== VRAD ================== @@ -32,16 +78,16 @@ Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -20712 faces +20723 faces 8 degenerate faces -1272743 square feet [183275104.00 square inches] +1272754 square feet [183276704.00 square inches] 4 Displacements 1197 Square Feet [172495.31 Square Inches] -20704 patches before subdivision -427732 patches after subdivision -4701 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66642245, max 1531 -transfer lists: 508.4 megs +20715 patches before subdivision +427903 patches after subdivision +4705 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66624520, max 1531 +transfer lists: 508.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) @@ -142,7 +188,7 @@ 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.0780 sec> +Build Patch/Sample Hash Table(s).....Done<0.0808 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -153,52 +199,52 @@ ------------ --------------- --------------- -------- models 130/1024 6240/49152 (12.7%) brushes 6885/8192 82620/98304 (84.0%) VERY FULL! -brushsides 59502/65536 476016/524288 (90.8%) VERY FULL! -planes 37344/65536 746880/1310720 (57.0%) -vertexes 34203/65536 410436/786432 (52.2%) -nodes 5423/65536 173536/2097152 ( 8.3%) -texinfos 6760/12288 486720/884736 (55.0%) -texdata 1097/2048 35104/65536 (53.6%) +brushsides 59507/65536 476056/524288 (90.8%) VERY FULL! +planes 37360/65536 747200/1310720 (57.0%) +vertexes 34218/65536 410616/786432 (52.2%) +nodes 5444/65536 174208/2097152 ( 8.3%) +texinfos 6772/12288 487584/884736 (55.1%) +texdata 1098/2048 35136/65536 (53.6%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 212/0 4240/0 ( 0.0%) disp_tris 320/0 640/0 ( 0.0%) disp_lmsamples 3532/0 3532/0 ( 0.0%) -faces 20712/65536 1159872/3670016 (31.6%) -hdr faces 20712/65536 1159872/3670016 (31.6%) -origfaces 13516/65536 756896/3670016 (20.6%) -leaves 5554/65536 177728/2097152 ( 8.5%) -leaffaces 27244/65536 54488/131072 (41.6%) -leafbrushes 13716/65536 27432/131072 (20.9%) +faces 20723/65536 1160488/3670016 (31.6%) +hdr faces 20723/65536 1160488/3670016 (31.6%) +origfaces 13526/65536 757456/3670016 (20.6%) +leaves 5575/65536 178400/2097152 ( 8.5%) +leaffaces 27290/65536 54580/131072 (41.6%) +leafbrushes 13766/65536 27532/131072 (21.0%) areas 23/256 184/2048 ( 9.0%) -surfedges 155636/512000 622544/2048000 (30.4%) -edges 96366/256000 385464/1024000 (37.6%) +surfedges 155709/512000 622836/2048000 (30.4%) +edges 96419/256000 385676/1024000 (37.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 4701/8192 413688/720896 (57.4%) +HDR worldlights 4705/8192 414040/720896 (57.4%) leafwaterdata 2/32768 24/393216 ( 0.0%) -waterstrips 2567/32768 25670/327680 ( 7.8%) +waterstrips 2565/32768 25650/327680 ( 7.8%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 49095/65536 98190/131072 (74.9%) +waterindices 49053/65536 98106/131072 (74.8%) cubemapsamples 119/1024 1904/16384 (11.6%) -overlays 54/512 19008/180224 (10.5%) +overlays 56/512 19712/180224 (10.9%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 32307240/0 ( 0.0%) -visdata [variable] 331349/16777216 ( 2.0%) -entdata [variable] 846117/393216 (215.2%) VERY FULL! -LDR ambient table 5554/65536 22216/262144 ( 8.5%) -HDR ambient table 5554/65536 22216/262144 ( 8.5%) -LDR leaf ambient 5554/65536 155512/1835008 ( 8.5%) -HDR leaf ambient 17986/65536 503608/1835008 (27.4%) +HDR lightdata [variable] 32315088/0 ( 0.0%) +visdata [variable] 329450/16777216 ( 2.0%) +entdata [variable] 845513/393216 (215.0%) VERY FULL! +LDR ambient table 5575/65536 22300/262144 ( 8.5%) +HDR ambient table 5575/65536 22300/262144 ( 8.5%) +LDR leaf ambient 5575/65536 156100/1835008 ( 8.5%) +HDR leaf ambient 18012/65536 504336/1835008 (27.5%) occluders 9/0 360/0 ( 0.0%) occluder polygons 67/0 804/0 ( 0.0%) occluder vert ind 298/0 1192/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/124318 ( 0.0%) -pakfile [variable] 7461822/0 ( 0.0%) -physics [variable] 2191427/4194304 (52.2%) +static props [variable] 1/124486 ( 0.0%) +pakfile [variable] 17870562/0 ( 0.0%) +physics [variable] 2192915/4194304 (52.3%) physics terrain [variable] 774/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 60102 +Total triangle count: 60114 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -25 minutes, 2 seconds elapsed +21 minutes, 50 seconds elapsed