--- a/ttt_canvas.log Sun Jul 09 01:07:50 2017 -0600 +++ b/ttt_canvas.log Fri Jul 14 04:54:25 2017 -0600 @@ -1,49 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 1634 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (1) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (1) -WARNING: node without a volume -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (1) (2192915 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 14319 texinfos to 6772 -Reduced 1311 texdatas to 1098 (73133 bytes to 62674) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -14 seconds elapsed ================== VVIS ================== @@ -53,16 +7,16 @@ 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1807 portalclusters -4557 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1358 visible clusters (0.48%) -Total clusters visible: 284324 -Average clusters visible: 157 +1874 portalclusters +4840 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1415 visible clusters (0.45%) +Total clusters visible: 314190 +Average clusters visible: 167 Building PAS... -Average clusters audible: 477 -visdatasize:329450 compressed from 838448 +Average clusters audible: 502 +visdatasize:360229 compressed from 899520 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -7 seconds elapsed +10 seconds elapsed ================== VRAD ================== @@ -78,16 +32,19 @@ Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -20723 faces -8 degenerate faces -1272754 square feet [183276704.00 square inches] +Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf +20812 faces +6 degenerate faces +1275354 square feet [183651072.00 square inches] 4 Displacements 1197 Square Feet [172495.31 Square Inches] -20715 patches before subdivision -427903 patches after subdivision -4705 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66624520, max 1531 -transfer lists: 508.3 megs +20806 patches before subdivision +414260 patches after subdivision +4709 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66664302, max 1531 +transfer lists: 508.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) @@ -188,7 +145,7 @@ 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.0808 sec> +Build Patch/Sample Hash Table(s).....Done<0.0758 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -197,54 +154,54 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 130/1024 6240/49152 (12.7%) -brushes 6885/8192 82620/98304 (84.0%) VERY FULL! -brushsides 59507/65536 476056/524288 (90.8%) VERY FULL! -planes 37360/65536 747200/1310720 (57.0%) -vertexes 34218/65536 410616/786432 (52.2%) -nodes 5444/65536 174208/2097152 ( 8.3%) -texinfos 6772/12288 487584/884736 (55.1%) -texdata 1098/2048 35136/65536 (53.6%) +models 138/1024 6624/49152 (13.5%) +brushes 6924/8192 83088/98304 (84.5%) VERY FULL! +brushsides 59864/65536 478912/524288 (91.3%) VERY FULL! +planes 37576/65536 751520/1310720 (57.3%) +vertexes 34348/65536 412176/786432 (52.4%) +nodes 5609/65536 179488/2097152 ( 8.6%) +texinfos 6874/12288 494928/884736 (55.9%) +texdata 1118/2048 35776/65536 (54.6%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 212/0 4240/0 ( 0.0%) disp_tris 320/0 640/0 ( 0.0%) disp_lmsamples 3532/0 3532/0 ( 0.0%) -faces 20723/65536 1160488/3670016 (31.6%) -hdr faces 20723/65536 1160488/3670016 (31.6%) -origfaces 13526/65536 757456/3670016 (20.6%) -leaves 5575/65536 178400/2097152 ( 8.5%) -leaffaces 27290/65536 54580/131072 (41.6%) -leafbrushes 13766/65536 27532/131072 (21.0%) +faces 20812/65536 1165472/3670016 (31.8%) +hdr faces 20812/65536 1165472/3670016 (31.8%) +origfaces 13674/65536 765744/3670016 (20.9%) +leaves 5748/65536 183936/2097152 ( 8.8%) +leaffaces 27611/65536 55222/131072 (42.1%) +leafbrushes 13971/65536 27942/131072 (21.3%) areas 23/256 184/2048 ( 9.0%) -surfedges 155709/512000 622836/2048000 (30.4%) -edges 96419/256000 385676/1024000 (37.7%) +surfedges 156820/512000 627280/2048000 (30.6%) +edges 97029/256000 388116/1024000 (37.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 4705/8192 414040/720896 (57.4%) -leafwaterdata 2/32768 24/393216 ( 0.0%) -waterstrips 2565/32768 25650/327680 ( 7.8%) +HDR worldlights 4709/8192 414392/720896 (57.5%) +leafwaterdata 3/32768 36/393216 ( 0.0%) +waterstrips 2586/32768 25860/327680 ( 7.9%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 49053/65536 98106/131072 (74.8%) +waterindices 49446/65536 98892/131072 (75.4%) cubemapsamples 119/1024 1904/16384 (11.6%) overlays 56/512 19712/180224 (10.9%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 32315088/0 ( 0.0%) -visdata [variable] 329450/16777216 ( 2.0%) -entdata [variable] 845513/393216 (215.0%) VERY FULL! -LDR ambient table 5575/65536 22300/262144 ( 8.5%) -HDR ambient table 5575/65536 22300/262144 ( 8.5%) -LDR leaf ambient 5575/65536 156100/1835008 ( 8.5%) -HDR leaf ambient 18012/65536 504336/1835008 (27.5%) +HDR lightdata [variable] 31794576/0 ( 0.0%) +visdata [variable] 360229/16777216 ( 2.1%) +entdata [variable] 848133/393216 (215.7%) VERY FULL! +LDR ambient table 5748/65536 22992/262144 ( 8.8%) +HDR ambient table 5748/65536 22992/262144 ( 8.8%) +LDR leaf ambient 5748/65536 160944/1835008 ( 8.8%) +HDR leaf ambient 18486/65536 517608/1835008 (28.2%) occluders 9/0 360/0 ( 0.0%) occluder polygons 67/0 804/0 ( 0.0%) occluder vert ind 298/0 1192/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/124486 ( 0.0%) -pakfile [variable] 17870562/0 ( 0.0%) -physics [variable] 2192915/4194304 (52.3%) +static props [variable] 1/126002 ( 0.0%) +pakfile [variable] 7827045/0 ( 0.0%) +physics [variable] 2211426/4194304 (52.7%) physics terrain [variable] 774/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 60114 +Total triangle count: 60418 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -21 minutes, 50 seconds elapsed +24 minutes, 57 seconds elapsed