--- a/ttt_canvas.log Fri Jul 14 04:54:25 2017 -0600 +++ b/ttt_canvas.log Fri Jul 14 05:35:09 2017 -0600 @@ -1,3 +1,54 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material STONE/INFBASEA, using default +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +env_cubemap pointing at deleted brushside near (-1920, 768, 640) +env_cubemap pointing at deleted brushside near (-1920, 768, 640) +env_cubemap pointing at deleted brushside near (-1920, 768, 640) +env_cubemap pointing at deleted brushside near (-1920, 768, 640) +env_cubemap pointing at deleted brushside near (-1920, 768, 640) +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 1640 detail faces...done (1) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (1) +writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... +done (0) +WARNING: node without a volume +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (2202236 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 14459 texinfos to 6818 +Reduced 1325 texdatas to 1113 (74094 bytes to 63655) +Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +13 seconds elapsed ================== VVIS ================== @@ -7,201 +58,13 @@ 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1874 portalclusters -4840 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1415 visible clusters (0.45%) -Total clusters visible: 314190 -Average clusters visible: 167 +1788 portalclusters +4509 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1365 visible clusters (0.49%) +Total clusters visible: 276570 +Average clusters visible: 154 Building PAS... -Average clusters audible: 502 -visdatasize:360229 compressed from 899520 +Average clusters audible: 478 +visdatasize:332129 compressed from 801024 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -10 seconds elapsed - -================== VRAD ================== - - - - -[Reading texlights from 'lights.rad'] -[48 texlights parsed from 'lights.rad'] - -[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] -[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] - -Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf -Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf -Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf -Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf -20812 faces -6 degenerate faces -1275354 square feet [183651072.00 square inches] -4 Displacements -1197 Square Feet [172495.31 Square Inches] -20806 patches before subdivision -414260 patches after subdivision -4709 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66664302, max 1531 -transfer lists: 508.6 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce 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#98 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.0758 sec> -0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -3859 of 3861 (99% of) surface lights went in leaf ambient cubes. -0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done -Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 -Ready to Finish - -Object names Objects/Maxobjs Memory / Maxmem Fullness ------------- --------------- --------------- -------- -models 138/1024 6624/49152 (13.5%) -brushes 6924/8192 83088/98304 (84.5%) VERY FULL! -brushsides 59864/65536 478912/524288 (91.3%) VERY FULL! -planes 37576/65536 751520/1310720 (57.3%) -vertexes 34348/65536 412176/786432 (52.4%) -nodes 5609/65536 179488/2097152 ( 8.6%) -texinfos 6874/12288 494928/884736 (55.9%) -texdata 1118/2048 35776/65536 (54.6%) -dispinfos 4/0 704/0 ( 0.0%) -disp_verts 212/0 4240/0 ( 0.0%) -disp_tris 320/0 640/0 ( 0.0%) -disp_lmsamples 3532/0 3532/0 ( 0.0%) -faces 20812/65536 1165472/3670016 (31.8%) -hdr faces 20812/65536 1165472/3670016 (31.8%) -origfaces 13674/65536 765744/3670016 (20.9%) -leaves 5748/65536 183936/2097152 ( 8.8%) -leaffaces 27611/65536 55222/131072 (42.1%) -leafbrushes 13971/65536 27942/131072 (21.3%) -areas 23/256 184/2048 ( 9.0%) -surfedges 156820/512000 627280/2048000 (30.6%) -edges 97029/256000 388116/1024000 (37.9%) -LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 4709/8192 414392/720896 (57.5%) -leafwaterdata 3/32768 36/393216 ( 0.0%) -waterstrips 2586/32768 25860/327680 ( 7.9%) -waterverts 0/65536 0/786432 ( 0.0%) -waterindices 49446/65536 98892/131072 (75.4%) -cubemapsamples 119/1024 1904/16384 (11.6%) -overlays 56/512 19712/180224 (10.9%) -LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 31794576/0 ( 0.0%) -visdata [variable] 360229/16777216 ( 2.1%) -entdata [variable] 848133/393216 (215.7%) VERY FULL! -LDR ambient table 5748/65536 22992/262144 ( 8.8%) -HDR ambient table 5748/65536 22992/262144 ( 8.8%) -LDR leaf ambient 5748/65536 160944/1835008 ( 8.8%) -HDR leaf ambient 18486/65536 517608/1835008 (28.2%) -occluders 9/0 360/0 ( 0.0%) -occluder polygons 67/0 804/0 ( 0.0%) -occluder vert ind 298/0 1192/0 ( 0.0%) -detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/126002 ( 0.0%) -pakfile [variable] 7827045/0 ( 0.0%) -physics [variable] 2211426/4194304 (52.7%) -physics terrain [variable] 774/1048576 ( 0.1%) - -Level flags = 2 - -Total triangle count: 60418 -Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -24 minutes, 57 seconds elapsed +7 seconds elapsed