ttt_canvas.log

branch
wip
changeset 206
3d71ef6da629
parent 200
51e8577dd554
child 207
e48c4b58b217
equal deleted inserted replaced
205:7000b4df5fae 206:3d71ef6da629
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
15 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
16 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
17 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
18 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
19 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
22 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
23 Building Faces...done (0)
24 Chop Details...done (0)
25 Find Visible Detail Sides...
26 Merged 1634 detail faces...done (1)
27 Merging details...done (0)
28 FixTjuncs...
29 PruneNodes...
30 WriteBSP...
31 done (1)
32 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
33 done (0)
34 WARNING: node without a volume
35 Creating default LDR cubemaps for env_cubemap using skybox materials:
36 skybox/train_hdr*.vmt
37 ! Run buildcubemaps in the engine to get the correct cube maps.
38 Creating default HDR cubemaps for env_cubemap using skybox materials:
39 skybox/train_hdr*.vmt
40 ! Run buildcubemaps in the engine to get the correct cube maps.
41 Finding displacement neighbors...
42 Finding lightmap sample positions...
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
44 Building Physics collision data...
45 done (1) (2194053 bytes)
46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
47 Compacting texture/material tables...
48 Reduced 14210 texinfos to 6710
49 Reduced 1301 texdatas to 1097 (72836 bytes to 62731)
50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
51 13 seconds elapsed
52 1
53 ================== VVIS ================== 2 ================== VVIS ==================
54 3
55 4
56 5
59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
61 1806 portalclusters 10 1806 portalclusters
62 4579 numportals 11 4579 numportals
63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%)
64 Total clusters visible: 281912 13 Total clusters visible: 281908
65 Average clusters visible: 156 14 Average clusters visible: 156
66 Building PAS... 15 Building PAS...
67 Average clusters audible: 482 16 Average clusters audible: 482
68 visdatasize:336649 compressed from 837984 17 visdatasize:336649 compressed from 837984
69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
70 8 seconds elapsed 19 7 seconds elapsed
20
21 ================== VRAD ==================
22
23
24
25
26 [Reading texlights from 'lights.rad']
27 [48 texlights parsed from 'lights.rad']
28
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf
36 Loaded alpha texture materials\models\props\de_inferno\largebushj.vtf
37 Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf
38 Loaded alpha texture materials\models\props\de_inferno\largebushe.vtf
39 Loaded alpha texture materials\models\props\de_inferno\largebushd.vtf
40 Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf
41 20479 faces
42 6 degenerate faces
43 1281182 square feet [184490320.00 square inches]
44 4 Displacements
45 1197 Square Feet [172495.31 Square Inches]
46 20473 patches before subdivision
47 412175 patches after subdivision
48 4714 direct lights
49 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65595096, max 1438
50 transfer lists: 500.5 megs
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151 Build Patch/Sample Hash Table(s).....Done<0.0763 sec>
152 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
153 3859 of 3861 (99% of) surface lights went in leaf ambient cubes.
154 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
155 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
156 Ready to Finish
157
158 Object names Objects/Maxobjs Memory / Maxmem Fullness
159 ------------ --------------- --------------- --------
160 models 146/1024 7008/49152 (14.3%)
161 brushes 6872/8192 82464/98304 (83.9%) VERY FULL!
162 brushsides 59412/65536 475296/524288 (90.7%) VERY FULL!
163 planes 37392/65536 747840/1310720 (57.1%)
164 vertexes 33880/65536 406560/786432 (51.7%)
165 nodes 5568/65536 178176/2097152 ( 8.5%)
166 texinfos 6670/12288 480240/884736 (54.3%)
167 texdata 1095/2048 35040/65536 (53.5%)
168 dispinfos 4/0 704/0 ( 0.0%)
169 disp_verts 212/0 4240/0 ( 0.0%)
170 disp_tris 320/0 640/0 ( 0.0%)
171 disp_lmsamples 3532/0 3532/0 ( 0.0%)
172 faces 20479/65536 1146824/3670016 (31.2%)
173 hdr faces 20479/65536 1146824/3670016 (31.2%)
174 origfaces 13407/65536 750792/3670016 (20.5%)
175 leaves 5715/65536 182880/2097152 ( 8.7%)
176 leaffaces 27130/65536 54260/131072 (41.4%)
177 leafbrushes 13802/65536 27604/131072 (21.1%)
178 areas 23/256 184/2048 ( 9.0%)
179 surfedges 154074/512000 616296/2048000 (30.1%)
180 edges 95365/256000 381460/1024000 (37.3%)
181 LDR worldlights 0/8192 0/720896 ( 0.0%)
182 HDR worldlights 4714/8192 414832/720896 (57.5%)
183 leafwaterdata 2/32768 24/393216 ( 0.0%)
184 waterstrips 2563/32768 25630/327680 ( 7.8%)
185 waterverts 0/65536 0/786432 ( 0.0%)
186 waterindices 48879/65536 97758/131072 (74.6%)
187 cubemapsamples 119/1024 1904/16384 (11.6%)
188 overlays 56/512 19712/180224 (10.9%)
189 LDR lightdata [variable] 0/0 ( 0.0%)
190 HDR lightdata [variable] 31909828/0 ( 0.0%)
191 visdata [variable] 336649/16777216 ( 2.0%)
192 entdata [variable] 883587/393216 (224.7%) VERY FULL!
193 LDR ambient table 5715/65536 22860/262144 ( 8.7%)
194 HDR ambient table 5715/65536 22860/262144 ( 8.7%)
195 LDR leaf ambient 5715/65536 160020/1835008 ( 8.7%)
196 HDR leaf ambient 18092/65536 506576/1835008 (27.6%)
197 occluders 7/0 280/0 ( 0.0%)
198 occluder polygons 52/0 624/0 ( 0.0%)
199 occluder vert ind 228/0 912/0 ( 0.0%)
200 detail props [variable] 1/12 ( 8.3%)
201 static props [variable] 1/122776 ( 0.0%)
202 pakfile [variable] 7685875/0 ( 0.0%)
203 physics [variable] 2188592/4194304 (52.2%)
204 physics terrain [variable] 774/1048576 ( 0.1%)
205
206 Level flags = 2
207
208 Total triangle count: 59499
209 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
210 28 minutes, 10 seconds elapsed

mercurial