ttt_canvas.log

branch
wip
changeset 222
547f222c849a
parent 221
b013206a1d49
child 223
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equal deleted inserted replaced
221:b013206a1d49 222:547f222c849a
1 ================== VBSP ==================
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
15 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
16 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
17 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
18 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
19 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
22 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
23 Building Faces...done (0)
24 Chop Details...done (0)
25 Find Visible Detail Sides...
26 Merged 1610 detail faces...done (0)
27 Merging details...done (0)
28 FixTjuncs...
29 PruneNodes...
30 WriteBSP...
31 done (1)
32 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
33 done (0)
34 WARNING: node without a volume
35 Creating default LDR cubemaps for env_cubemap using skybox materials:
36 skybox/train_hdr*.vmt
37 ! Run buildcubemaps in the engine to get the correct cube maps.
38 Creating default HDR cubemaps for env_cubemap using skybox materials:
39 skybox/train_hdr*.vmt
40 ! Run buildcubemaps in the engine to get the correct cube maps.
41 Finding displacement neighbors...
42 Finding lightmap sample positions...
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
44 Building Physics collision data...
45 done (1) (2204715 bytes)
46 Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1167.43, -2207.45, 180.00)
47 Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1376.57, -2416.55, 180.00)
48 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
49 Compacting texture/material tables...
50 Reduced 13244 texinfos to 7113
51 Reduced 1324 texdatas to 1123 (74355 bytes to 64253)
52 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
53 19 seconds elapsed
54
55 ================== VVIS ==================
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60 12 threads
61 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
62 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
63 1431 portalclusters
64 3817 numportals
65 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1020 visible clusters (0.60%)
66 Total clusters visible: 170694
67 Average clusters visible: 119
68 Building PAS...
69 Average clusters audible: 384
70 visdatasize:221975 compressed from 526608
71 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
72 3 seconds elapsed

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