1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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13 fixing up env_cubemap materials on brush sides... |
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14 env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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15 env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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16 env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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17 env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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18 env_cubemap pointing at deleted brushside near (-1920, 768, 640) |
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19 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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22 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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23 Building Faces...done (0) |
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24 Chop Details...done (0) |
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25 Find Visible Detail Sides... |
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26 Merged 1610 detail faces...done (0) |
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27 Merging details...done (0) |
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28 FixTjuncs... |
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29 PruneNodes... |
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30 WriteBSP... |
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31 done (1) |
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32 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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33 done (0) |
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34 WARNING: node without a volume |
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35 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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36 skybox/train_hdr*.vmt |
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37 ! Run buildcubemaps in the engine to get the correct cube maps. |
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38 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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39 skybox/train_hdr*.vmt |
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40 ! Run buildcubemaps in the engine to get the correct cube maps. |
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41 Finding displacement neighbors... |
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42 Finding lightmap sample positions... |
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43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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44 Building Physics collision data... |
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45 done (1) (2204715 bytes) |
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46 Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1167.43, -2207.45, 180.00) |
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47 Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1376.57, -2416.55, 180.00) |
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48 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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49 Compacting texture/material tables... |
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50 Reduced 13244 texinfos to 7113 |
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51 Reduced 1324 texdatas to 1123 (74355 bytes to 64253) |
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52 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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53 19 seconds elapsed |
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54 |
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55 ================== VVIS ================== |
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56 |
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57 |
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58 |
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59 |
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60 12 threads |
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61 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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62 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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63 1431 portalclusters |
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64 3817 numportals |
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65 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1020 visible clusters (0.60%) |
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66 Total clusters visible: 170694 |
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67 Average clusters visible: 119 |
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68 Building PAS... |
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69 Average clusters audible: 384 |
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70 visdatasize:221975 compressed from 526608 |
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71 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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72 3 seconds elapsed |
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