--- a/ttt_canvas.log Sun Jan 06 19:41:22 2019 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,72 +0,0 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 1610 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (1) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (0) -WARNING: node without a volume -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (1) (2204715 bytes) -Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1167.43, -2207.45, 180.00) -Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1376.57, -2416.55, 180.00) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 13244 texinfos to 7113 -Reduced 1324 texdatas to 1123 (74355 bytes to 64253) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -19 seconds elapsed - -================== VVIS ================== - - - - -12 threads -reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1431 portalclusters -3817 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1020 visible clusters (0.60%) -Total clusters visible: 170694 -Average clusters visible: 119 -Building PAS... -Average clusters audible: 384 -visdatasize:221975 compressed from 526608 -writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -3 seconds elapsed