ttt_canvas.log

branch
wip
changeset 222
547f222c849a
parent 221
b013206a1d49
child 223
bcad8db9692c
--- a/ttt_canvas.log	Sun Jan 06 19:41:22 2019 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,72 +0,0 @@
-================== VBSP ==================
-
-
-
-materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
-Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
-ConVarRef mat_reduceparticles doesn't point to an existing ConVar
-"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Can't find surfaceprop stone for material STONE/INFBASEA, using default
-Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
-Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
-fixing up env_cubemap materials on brush sides...
-env_cubemap pointing at deleted brushside near (-1920, 768, 640)
-env_cubemap pointing at deleted brushside near (-1920, 768, 640)
-env_cubemap pointing at deleted brushside near (-1920, 768, 640)
-env_cubemap pointing at deleted brushside near (-1920, 768, 640)
-env_cubemap pointing at deleted brushside near (-1920, 768, 640)
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
-Building Faces...done (0)
-Chop Details...done (0)
-Find Visible Detail Sides...
-Merged 1610 detail faces...done (0)
-Merging details...done (0)
-FixTjuncs...
-PruneNodes...
-WriteBSP...
-done (1)
-writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
-done (0)
-WARNING: node without a volume
-Creating default LDR cubemaps for env_cubemap using skybox materials:
-   skybox/train_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Creating default HDR cubemaps for env_cubemap using skybox materials:
-   skybox/train_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Finding displacement neighbors...
-Finding lightmap sample positions...
-Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
-Building Physics collision data...
-done (1) (2204715 bytes)
-Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1167.43, -2207.45, 180.00)
-Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1376.57, -2416.55, 180.00)
-Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
-Compacting texture/material tables...
-Reduced 13244 texinfos to 7113
-Reduced 1324 texdatas to 1123 (74355 bytes to 64253)
-Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-19 seconds elapsed
-
-================== VVIS ==================
-
-
-
-
-12 threads
-reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
-1431 portalclusters
-3817 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1020 visible clusters (0.60%)
-Total clusters visible: 170694
-Average clusters visible: 119
-Building PAS...
-Average clusters audible: 384
-visdatasize:221975  compressed from 526608
-writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-3 seconds elapsed

mercurial