30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
31 |
31 |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
35 19959 faces |
35 20102 faces |
36 8 degenerate faces |
36 8 degenerate faces |
37 1261460 square feet [181650256.00 square inches] |
37 1262116 square feet [181744752.00 square inches] |
38 3 Displacements |
38 3 Displacements |
39 1069 Square Feet [154061.73 Square Inches] |
39 1069 Square Feet [154061.73 Square Inches] |
40 19951 patches before subdivision |
40 20094 patches before subdivision |
41 403619 patches after subdivision |
41 404460 patches after subdivision |
42 4569 direct lights |
42 4640 direct lights |
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64334754, max 1507 |
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64892696, max 1507 |
44 transfer lists: 490.8 megs |
44 transfer lists: 495.1 megs |
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
145 Build Patch/Sample Hash Table(s).....Done<0.0677 sec> |
145 Build Patch/Sample Hash Table(s).....Done<0.0723 sec> |
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
147 3823 of 3825 (99% of) surface lights went in leaf ambient cubes. |
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
150 Ready to Finish |
150 Ready to Finish |
151 |
151 |
152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
153 ------------ --------------- --------------- -------- |
153 ------------ --------------- --------------- -------- |
154 models 127/1024 6096/49152 (12.4%) |
154 models 132/1024 6336/49152 (12.9%) |
155 brushes 6664/8192 79968/98304 (81.3%) VERY FULL! |
155 brushes 6740/8192 80880/98304 (82.3%) VERY FULL! |
156 brushsides 57746/65536 461968/524288 (88.1%) VERY FULL! |
156 brushsides 58422/65536 467376/524288 (89.1%) VERY FULL! |
157 planes 36516/65536 730320/1310720 (55.7%) |
157 planes 36846/65536 736920/1310720 (56.2%) |
158 vertexes 32941/65536 395292/786432 (50.3%) |
158 vertexes 33191/65536 398292/786432 (50.6%) |
159 nodes 5356/65536 171392/2097152 ( 8.2%) |
159 nodes 5386/65536 172352/2097152 ( 8.2%) |
160 texinfos 6243/12288 449496/884736 (50.8%) |
160 texinfos 6306/12288 454032/884736 (51.3%) |
161 texdata 1021/2048 32672/65536 (49.9%) |
161 texdata 1030/2048 32960/65536 (50.3%) |
162 dispinfos 3/0 528/0 ( 0.0%) |
162 dispinfos 3/0 528/0 ( 0.0%) |
163 disp_verts 131/0 2620/0 ( 0.0%) |
163 disp_verts 131/0 2620/0 ( 0.0%) |
164 disp_tris 192/0 384/0 ( 0.0%) |
164 disp_tris 192/0 384/0 ( 0.0%) |
165 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
165 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
166 faces 19959/65536 1117704/3670016 (30.5%) |
166 faces 20102/65536 1125712/3670016 (30.7%) |
167 hdr faces 19959/65536 1117704/3670016 (30.5%) |
167 hdr faces 20102/65536 1125712/3670016 (30.7%) |
168 origfaces 12889/65536 721784/3670016 (19.7%) |
168 origfaces 13038/65536 730128/3670016 (19.9%) |
169 leaves 5484/65536 175488/2097152 ( 8.4%) |
169 leaves 5519/65536 176608/2097152 ( 8.4%) |
170 leaffaces 26355/65536 52710/131072 (40.2%) |
170 leaffaces 26519/65536 53038/131072 (40.5%) |
171 leafbrushes 13343/65536 26686/131072 (20.4%) |
171 leafbrushes 13435/65536 26870/131072 (20.5%) |
172 areas 22/256 176/2048 ( 8.6%) |
172 areas 22/256 176/2048 ( 8.6%) |
173 surfedges 149716/512000 598864/2048000 (29.2%) |
173 surfedges 150879/512000 603516/2048000 (29.5%) |
174 edges 92673/256000 370692/1024000 (36.2%) |
174 edges 93462/256000 373848/1024000 (36.5%) |
175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
176 HDR worldlights 4569/8192 402072/720896 (55.8%) |
176 HDR worldlights 4640/8192 408320/720896 (56.6%) |
177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
178 waterstrips 2558/32768 25580/327680 ( 7.8%) |
178 waterstrips 2561/32768 25610/327680 ( 7.8%) |
179 waterverts 0/65536 0/786432 ( 0.0%) |
179 waterverts 0/65536 0/786432 ( 0.0%) |
180 waterindices 48825/65536 97650/131072 (74.5%) |
180 waterindices 48849/65536 97698/131072 (74.5%) |
181 cubemapsamples 115/1024 1840/16384 (11.2%) |
181 cubemapsamples 117/1024 1872/16384 (11.4%) |
182 overlays 52/512 18304/180224 (10.2%) |
182 overlays 52/512 18304/180224 (10.2%) |
183 LDR lightdata [variable] 0/0 ( 0.0%) |
183 LDR lightdata [variable] 0/0 ( 0.0%) |
184 HDR lightdata [variable] 30666352/0 ( 0.0%) |
184 HDR lightdata [variable] 30713848/0 ( 0.0%) |
185 visdata [variable] 325989/16777216 ( 1.9%) |
185 visdata [variable] 325989/16777216 ( 1.9%) |
186 entdata [variable] 658954/393216 (167.6%) VERY FULL! |
186 entdata [variable] 658831/393216 (167.5%) VERY FULL! |
187 LDR ambient table 5484/65536 21936/262144 ( 8.4%) |
187 LDR ambient table 5519/65536 22076/262144 ( 8.4%) |
188 HDR ambient table 5484/65536 21936/262144 ( 8.4%) |
188 HDR ambient table 5519/65536 22076/262144 ( 8.4%) |
189 LDR leaf ambient 5484/65536 153552/1835008 ( 8.4%) |
189 LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) |
190 HDR leaf ambient 17949/65536 502572/1835008 (27.4%) |
190 HDR leaf ambient 17986/65536 503608/1835008 (27.4%) |
191 occluders 8/0 320/0 ( 0.0%) |
191 occluders 8/0 320/0 ( 0.0%) |
192 occluder polygons 61/0 732/0 ( 0.0%) |
192 occluder polygons 61/0 732/0 ( 0.0%) |
193 occluder vert ind 274/0 1096/0 ( 0.0%) |
193 occluder vert ind 274/0 1096/0 ( 0.0%) |
194 detail props [variable] 1/12 ( 8.3%) |
194 detail props [variable] 1/12 ( 8.3%) |
195 static props [variable] 1/120588 ( 0.0%) |
195 static props [variable] 1/121458 ( 0.0%) |
196 pakfile [variable] 6570856/0 ( 0.0%) |
196 pakfile [variable] 6625195/0 ( 0.0%) |
197 physics [variable] 2108127/4194304 (50.3%) |
197 physics [variable] 2136583/4194304 (50.9%) |
198 physics terrain [variable] 469/1048576 ( 0.0%) |
198 physics terrain [variable] 469/1048576 ( 0.0%) |
199 |
199 |
200 Level flags = 2 |
200 Level flags = 2 |
201 |
201 |
202 Total triangle count: 58246 |
202 Total triangle count: 58527 |
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
204 22 minutes, 36 seconds elapsed |
204 24 minutes, 26 seconds elapsed |
205 |
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206 |
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207 |
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208 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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209 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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210 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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211 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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212 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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213 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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214 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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215 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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216 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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217 fixing up env_cubemap materials on brush sides... |
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218 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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219 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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220 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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221 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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222 Building Faces...done (0) |
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223 Chop Details...done (1) |
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224 Find Visible Detail Sides... |
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225 Merged 1602 detail faces...done (1) |
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226 Merging details...done (0) |
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227 FixTjuncs... |
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228 PruneNodes... |
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229 WriteBSP... |
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230 done (1) |
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231 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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232 done (0) |
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233 Finding displacement neighbors... |
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234 Finding lightmap sample positions... |
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235 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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236 Building Physics collision data... |
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237 done (1) (2109631 bytes) |
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