--- a/ttt_canvas.log Mon Feb 13 01:39:11 2017 -0700 +++ b/ttt_canvas.log Mon Feb 13 05:52:47 2017 -0700 @@ -9,8 +9,8 @@ reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1781 portalclusters 4456 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1432 visible clusters (0.52%) -Total clusters visible: 276872 +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1419 visible clusters (0.51%) +Total clusters visible: 276859 Average clusters visible: 155 Building PAS... Average clusters audible: 468 @@ -32,16 +32,16 @@ Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -19959 faces +20102 faces 8 degenerate faces -1261460 square feet [181650256.00 square inches] +1262116 square feet [181744752.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] -19951 patches before subdivision -403619 patches after subdivision -4569 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64334754, max 1507 -transfer lists: 490.8 megs +20094 patches before subdivision +404460 patches after subdivision +4640 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64892696, max 1507 +transfer lists: 495.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) @@ -142,96 +142,63 @@ 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.0677 sec> +Build Patch/Sample Hash Table(s).....Done<0.0723 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -3731 of 3733 (99% of) surface lights went in leaf ambient cubes. +3823 of 3825 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 127/1024 6096/49152 (12.4%) -brushes 6664/8192 79968/98304 (81.3%) VERY FULL! -brushsides 57746/65536 461968/524288 (88.1%) VERY FULL! -planes 36516/65536 730320/1310720 (55.7%) -vertexes 32941/65536 395292/786432 (50.3%) -nodes 5356/65536 171392/2097152 ( 8.2%) -texinfos 6243/12288 449496/884736 (50.8%) -texdata 1021/2048 32672/65536 (49.9%) +models 132/1024 6336/49152 (12.9%) +brushes 6740/8192 80880/98304 (82.3%) VERY FULL! +brushsides 58422/65536 467376/524288 (89.1%) VERY FULL! +planes 36846/65536 736920/1310720 (56.2%) +vertexes 33191/65536 398292/786432 (50.6%) +nodes 5386/65536 172352/2097152 ( 8.2%) +texinfos 6306/12288 454032/884736 (51.3%) +texdata 1030/2048 32960/65536 (50.3%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) -faces 19959/65536 1117704/3670016 (30.5%) -hdr faces 19959/65536 1117704/3670016 (30.5%) -origfaces 12889/65536 721784/3670016 (19.7%) -leaves 5484/65536 175488/2097152 ( 8.4%) -leaffaces 26355/65536 52710/131072 (40.2%) -leafbrushes 13343/65536 26686/131072 (20.4%) +faces 20102/65536 1125712/3670016 (30.7%) +hdr faces 20102/65536 1125712/3670016 (30.7%) +origfaces 13038/65536 730128/3670016 (19.9%) +leaves 5519/65536 176608/2097152 ( 8.4%) +leaffaces 26519/65536 53038/131072 (40.5%) +leafbrushes 13435/65536 26870/131072 (20.5%) areas 22/256 176/2048 ( 8.6%) -surfedges 149716/512000 598864/2048000 (29.2%) -edges 92673/256000 370692/1024000 (36.2%) +surfedges 150879/512000 603516/2048000 (29.5%) +edges 93462/256000 373848/1024000 (36.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 4569/8192 402072/720896 (55.8%) +HDR worldlights 4640/8192 408320/720896 (56.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) -waterstrips 2558/32768 25580/327680 ( 7.8%) +waterstrips 2561/32768 25610/327680 ( 7.8%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 48825/65536 97650/131072 (74.5%) -cubemapsamples 115/1024 1840/16384 (11.2%) +waterindices 48849/65536 97698/131072 (74.5%) +cubemapsamples 117/1024 1872/16384 (11.4%) overlays 52/512 18304/180224 (10.2%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 30666352/0 ( 0.0%) +HDR lightdata [variable] 30713848/0 ( 0.0%) visdata [variable] 325989/16777216 ( 1.9%) -entdata [variable] 658954/393216 (167.6%) VERY FULL! -LDR ambient table 5484/65536 21936/262144 ( 8.4%) -HDR ambient table 5484/65536 21936/262144 ( 8.4%) -LDR leaf ambient 5484/65536 153552/1835008 ( 8.4%) -HDR leaf ambient 17949/65536 502572/1835008 (27.4%) +entdata [variable] 658831/393216 (167.5%) VERY FULL! +LDR ambient table 5519/65536 22076/262144 ( 8.4%) +HDR ambient table 5519/65536 22076/262144 ( 8.4%) +LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) +HDR leaf ambient 17986/65536 503608/1835008 (27.4%) occluders 8/0 320/0 ( 0.0%) occluder polygons 61/0 732/0 ( 0.0%) occluder vert ind 274/0 1096/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/120588 ( 0.0%) -pakfile [variable] 6570856/0 ( 0.0%) -physics [variable] 2108127/4194304 (50.3%) +static props [variable] 1/121458 ( 0.0%) +pakfile [variable] 6625195/0 ( 0.0%) +physics [variable] 2136583/4194304 (50.9%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 -Total triangle count: 58246 +Total triangle count: 58527 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -22 minutes, 36 seconds elapsed - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (1) -Find Visible Detail Sides... -Merged 1602 detail faces...done (1) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (1) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (0) -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (1) (2109631 bytes) +24 minutes, 26 seconds elapsed