ttt_foreguard.log

branch
wip
changeset 26
a33d6320e998
parent 22
a8d5ed402e22
child 28
b99b03d5b863
equal deleted inserted replaced
25:0f572d870b6d 26:a33d6320e998
5 5
6 6
7 6 threads 7 6 threads
8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
10 1925 portalclusters 10 1930 portalclusters
11 5342 numportals 11 5364 numportals
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1756 visible clusters (0.54%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1826 visible clusters (0.56%)
13 Total clusters visible: 324840 13 Total clusters visible: 326683
14 Average clusters visible: 168 14 Average clusters visible: 169
15 Building PAS... 15 Building PAS...
16 Average clusters audible: 616 16 Average clusters audible: 619
17 visdatasize:383524 compressed from 954800 17 visdatasize:386491 compressed from 957280
18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
19 33 seconds elapsed 19 44 seconds elapsed
20 20
21 ================== VRAD ================== 21 ================== VRAD ==================
22 22
23 23
24 24
25 25
26 [Reading texlights from 'lights.rad'] 26 [Reading texlights from 'lights.rad']
27 [48 texlights parsed from 'lights.rad'] 27 [48 texlights parsed from 'lights.rad']
28 28
29 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] 29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
30 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] 30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31 31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
34 Loaded alpha texture materials\models\props_foliage\vines01.vtf 34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
35 18722 faces 35 18727 faces
36 8 degenerate faces 36 8 degenerate faces
37 873743 square feet [125819008.00 square inches] 37 873627 square feet [125802288.00 square inches]
38 3 Displacements 38 3 Displacements
39 1069 Square Feet [154061.73 Square Inches] 39 1069 Square Feet [154061.73 Square Inches]
40 18714 patches before subdivision 40 18719 patches before subdivision
41 zero area child patch 41 zero area child patch
42 359408 patches after subdivision 42 359427 patches after subdivision
43 2695 direct lights 43 2695 direct lights
44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61952827, max 1482 44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62005286, max 1482
45 transfer lists: 472.7 megs 45 transfer lists: 473.1 megs
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 48 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 49 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) 50 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) 145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
146 Build Patch/Sample Hash Table(s).....Done<0.3279 sec> 146 Build Patch/Sample Hash Table(s).....Done<0.1175 sec>
147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
151 Ready to Finish 151 Ready to Finish
152 152
153 Object names Objects/Maxobjs Memory / Maxmem Fullness 153 Object names Objects/Maxobjs Memory / Maxmem Fullness
154 ------------ --------------- --------------- -------- 154 ------------ --------------- --------------- --------
155 models 39/1024 1872/49152 ( 3.8%) 155 models 39/1024 1872/49152 ( 3.8%)
156 brushes 5848/8192 70176/98304 (71.4%) 156 brushes 5852/8192 70224/98304 (71.4%)
157 brushsides 50954/65536 407632/524288 (77.7%) 157 brushsides 50983/65536 407864/524288 (77.8%)
158 planes 32418/65536 648360/1310720 (49.5%) 158 planes 32424/65536 648480/1310720 (49.5%)
159 vertexes 32985/65536 395820/786432 (50.3%) 159 vertexes 33006/65536 396072/786432 (50.4%)
160 nodes 5032/65536 161024/2097152 ( 7.7%) 160 nodes 5044/65536 161408/2097152 ( 7.7%)
161 texinfos 4605/12288 331560/884736 (37.5%) 161 texinfos 4609/12288 331848/884736 (37.5%)
162 texdata 799/2048 25568/65536 (39.0%) 162 texdata 799/2048 25568/65536 (39.0%)
163 dispinfos 3/0 528/0 ( 0.0%) 163 dispinfos 3/0 528/0 ( 0.0%)
164 disp_verts 131/0 2620/0 ( 0.0%) 164 disp_verts 131/0 2620/0 ( 0.0%)
165 disp_tris 192/0 384/0 ( 0.0%) 165 disp_tris 192/0 384/0 ( 0.0%)
166 disp_lmsamples 3084/0 3084/0 ( 0.0%) 166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
167 faces 18722/65536 1048432/3670016 (28.6%) 167 faces 18727/65536 1048712/3670016 (28.6%)
168 hdr faces 18722/65536 1048432/3670016 (28.6%) 168 hdr faces 18727/65536 1048712/3670016 (28.6%)
169 origfaces 11866/65536 664496/3670016 (18.1%) 169 origfaces 11870/65536 664720/3670016 (18.1%)
170 leaves 5072/65536 162304/2097152 ( 7.7%) 170 leaves 5084/65536 162688/2097152 ( 7.8%)
171 leaffaces 25203/65536 50406/131072 (38.5%) 171 leaffaces 25222/65536 50444/131072 (38.5%)
172 leafbrushes 11399/65536 22798/131072 (17.4%) 172 leafbrushes 11426/65536 22852/131072 (17.4%)
173 areas 12/256 96/2048 ( 4.7%) 173 areas 12/256 96/2048 ( 4.7%)
174 surfedges 138872/512000 555488/2048000 (27.1%) 174 surfedges 138902/512000 555608/2048000 (27.1%)
175 edges 85791/256000 343164/1024000 (33.5%) 175 edges 85831/256000 343324/1024000 (33.5%)
176 LDR worldlights 0/8192 0/720896 ( 0.0%) 176 LDR worldlights 0/8192 0/720896 ( 0.0%)
177 HDR worldlights 2695/8192 237160/720896 (32.9%) 177 HDR worldlights 2695/8192 237160/720896 (32.9%)
178 leafwaterdata 2/32768 24/393216 ( 0.0%) 178 leafwaterdata 2/32768 24/393216 ( 0.0%)
179 waterstrips 2763/32768 27630/327680 ( 8.4%) 179 waterstrips 2762/32768 27620/327680 ( 8.4%)
180 waterverts 0/65536 0/786432 ( 0.0%) 180 waterverts 0/65536 0/786432 ( 0.0%)
181 waterindices 58422/65536 116844/131072 (89.1%) VERY FULL! 181 waterindices 58419/65536 116838/131072 (89.1%) VERY FULL!
182 cubemapsamples 75/1024 1200/16384 ( 7.3%) 182 cubemapsamples 75/1024 1200/16384 ( 7.3%)
183 overlays 48/512 16896/180224 ( 9.4%) 183 overlays 48/512 16896/180224 ( 9.4%)
184 LDR lightdata [variable] 0/0 ( 0.0%) 184 LDR lightdata [variable] 0/0 ( 0.0%)
185 HDR lightdata [variable] 26844972/0 ( 0.0%) 185 HDR lightdata [variable] 26838728/0 ( 0.0%)
186 visdata [variable] 383524/16777216 ( 2.3%) 186 visdata [variable] 386491/16777216 ( 2.3%)
187 entdata [variable] 342718/393216 (87.2%) VERY FULL! 187 entdata [variable] 342127/393216 (87.0%) VERY FULL!
188 LDR ambient table 5072/65536 20288/262144 ( 7.7%) 188 LDR ambient table 5084/65536 20336/262144 ( 7.8%)
189 HDR ambient table 5072/65536 20288/262144 ( 7.7%) 189 HDR ambient table 5084/65536 20336/262144 ( 7.8%)
190 LDR leaf ambient 5072/65536 142016/1835008 ( 7.7%) 190 LDR leaf ambient 5084/65536 142352/1835008 ( 7.8%)
191 HDR leaf ambient 22411/65536 627508/1835008 (34.2%) 191 HDR leaf ambient 22538/65536 631064/1835008 (34.4%)
192 occluders 0/0 0/0 ( 0.0%) 192 occluders 0/0 0/0 ( 0.0%)
193 occluder polygons 0/0 0/0 ( 0.0%) 193 occluder polygons 0/0 0/0 ( 0.0%)
194 occluder vert ind 0/0 0/0 ( 0.0%) 194 occluder vert ind 0/0 0/0 ( 0.0%)
195 detail props [variable] 1/12 ( 8.3%) 195 detail props [variable] 1/12 ( 8.3%)
196 static props [variable] 1/72768 ( 0.0%) 196 static props [variable] 1/72782 ( 0.0%)
197 pakfile [variable] 4438287/0 ( 0.0%) 197 pakfile [variable] 4425999/0 ( 0.0%)
198 physics [variable] 1831657/4194304 (43.7%) 198 physics [variable] 1832465/4194304 (43.7%)
199 physics terrain [variable] 469/1048576 ( 0.0%) 199 physics terrain [variable] 469/1048576 ( 0.0%)
200 200
201 Level flags = 2 201 Level flags = 2
202 202
203 Total triangle count: 54104 203 Total triangle count: 54111
204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
205 31 minutes, 53 seconds elapsed 205 30 minutes, 51 seconds elapsed

mercurial