ttt_canvas.log

branch
wip
changeset 186
beb7e65ea538
parent 185
3c3a6120e065
child 187
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equal deleted inserted replaced
185:3c3a6120e065 186:beb7e65ea538
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
18 Building Faces...done (0)
19 Chop Details...done (0)
20 Find Visible Detail Sides...
21 Merged 1630 detail faces...done (0)
22 Merging details...done (1)
23 FixTjuncs...
24 PruneNodes...
25 WriteBSP...
26 done (1)
27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
28 done (0)
29 WARNING: node without a volume
30 Creating default LDR cubemaps for env_cubemap using skybox materials:
31 skybox/train_hdr*.vmt
32 ! Run buildcubemaps in the engine to get the correct cube maps.
33 Creating default HDR cubemaps for env_cubemap using skybox materials:
34 skybox/train_hdr*.vmt
35 ! Run buildcubemaps in the engine to get the correct cube maps.
36 Finding displacement neighbors...
37 Finding lightmap sample positions...
38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
39 Building Physics collision data...
40 done (1) (2140533 bytes)
41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
42 Compacting texture/material tables...
43 Reduced 13575 texinfos to 6403
44 Reduced 1260 texdatas to 1059 (70487 bytes to 60608)
45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
46 12 seconds elapsed
1 47
2 ================== VVIS ================== 48 ================== VVIS ==================
3 49
4 50
5 51
7 12 threads 53 12 threads
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 54 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 55 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
10 1814 portalclusters 56 1814 portalclusters
11 4537 numportals 57 4537 numportals
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%) 58 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1386 visible clusters (0.49%)
13 Total clusters visible: 284878 59 Total clusters visible: 284865
14 Average clusters visible: 157 60 Average clusters visible: 157
15 Building PAS... 61 Building PAS...
16 Average clusters audible: 478 62 Average clusters audible: 478
17 visdatasize:338632 compressed from 841696 63 visdatasize:338632 compressed from 841696
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 64 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
19 6 seconds elapsed 65 7 seconds elapsed
20
21 ================== VRAD ==================
22
23
24
25
26 [Reading texlights from 'lights.rad']
27 [48 texlights parsed from 'lights.rad']
28
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 20178 faces
36 8 degenerate faces
37 1268500 square feet [182664032.00 square inches]
38 4 Displacements
39 1197 Square Feet [172495.31 Square Inches]
40 20170 patches before subdivision
41 405820 patches after subdivision
42 4593 direct lights
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508
44 transfer lists: 496.1 megs
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145 Build Patch/Sample Hash Table(s).....Done<0.0724 sec>
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
150 Ready to Finish
151
152 Object names Objects/Maxobjs Memory / Maxmem Fullness
153 ------------ --------------- --------------- --------
154 models 203/1024 9744/49152 (19.8%)
155 brushes 6761/8192 81132/98304 (82.5%) VERY FULL!
156 brushsides 58550/65536 468400/524288 (89.3%) VERY FULL!
157 planes 36584/65536 731680/1310720 (55.8%)
158 vertexes 33316/65536 399792/786432 (50.8%)
159 nodes 5657/65536 181024/2097152 ( 8.6%)
160 texinfos 6452/12288 464544/884736 (52.5%)
161 texdata 1059/2048 33888/65536 (51.7%)
162 dispinfos 4/0 704/0 ( 0.0%)
163 disp_verts 212/0 4240/0 ( 0.0%)
164 disp_tris 320/0 640/0 ( 0.0%)
165 disp_lmsamples 3532/0 3532/0 ( 0.0%)
166 faces 20178/65536 1129968/3670016 (30.8%)
167 hdr faces 20178/65536 1129968/3670016 (30.8%)
168 origfaces 13109/65536 734104/3670016 (20.0%)
169 leaves 5861/65536 187552/2097152 ( 8.9%)
170 leaffaces 26667/65536 53334/131072 (40.7%)
171 leafbrushes 13550/65536 27100/131072 (20.7%)
172 areas 23/256 184/2048 ( 9.0%)
173 surfedges 151444/512000 605776/2048000 (29.6%)
174 edges 93828/256000 375312/1024000 (36.7%)
175 LDR worldlights 0/8192 0/720896 ( 0.0%)
176 HDR worldlights 4593/8192 404184/720896 (56.1%)
177 leafwaterdata 2/32768 24/393216 ( 0.0%)
178 waterstrips 2536/32768 25360/327680 ( 7.7%)
179 waterverts 0/65536 0/786432 ( 0.0%)
180 waterindices 48516/65536 97032/131072 (74.0%)
181 cubemapsamples 117/1024 1872/16384 (11.4%)
182 overlays 52/512 18304/180224 (10.2%)
183 LDR lightdata [variable] 0/0 ( 0.0%)
184 HDR lightdata [variable] 31283744/0 ( 0.0%)
185 visdata [variable] 338632/16777216 ( 2.0%)
186 entdata [variable] 821537/393216 (208.9%) VERY FULL!
187 LDR ambient table 5861/65536 23444/262144 ( 8.9%)
188 HDR ambient table 5861/65536 23444/262144 ( 8.9%)
189 LDR leaf ambient 5861/65536 164108/1835008 ( 8.9%)
190 HDR leaf ambient 18477/65536 517356/1835008 (28.2%)
191 occluders 9/0 360/0 ( 0.0%)
192 occluder polygons 67/0 804/0 ( 0.0%)
193 occluder vert ind 298/0 1192/0 ( 0.0%)
194 detail props [variable] 1/12 ( 8.3%)
195 static props [variable] 1/123772 ( 0.0%)
196 pakfile [variable] 6895714/0 ( 0.0%)
197 physics [variable] 2147609/4194304 (51.2%)
198 physics terrain [variable] 774/1048576 ( 0.1%)
199
200 Level flags = 2
201
202 Total triangle count: 58656
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
204 25 minutes, 28 seconds elapsed

mercurial