--- a/ttt_canvas.log Tue Mar 14 00:50:28 2017 -0600 +++ b/ttt_canvas.log Tue Mar 14 08:17:42 2017 -0600 @@ -1,3 +1,49 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material STONE/INFBASEA, using default +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 1630 detail faces...done (0) +Merging details...done (1) +FixTjuncs... +PruneNodes... +WriteBSP... +done (1) +writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... +done (0) +WARNING: node without a volume +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (2140533 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 13575 texinfos to 6403 +Reduced 1260 texdatas to 1059 (70487 bytes to 60608) +Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +12 seconds elapsed ================== VVIS ================== @@ -9,196 +55,11 @@ reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1814 portalclusters 4537 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%) -Total clusters visible: 284878 +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1386 visible clusters (0.49%) +Total clusters visible: 284865 Average clusters visible: 157 Building PAS... Average clusters audible: 478 visdatasize:338632 compressed from 841696 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -6 seconds elapsed - -================== VRAD ================== - - - - -[Reading texlights from 'lights.rad'] -[48 texlights parsed from 'lights.rad'] - -[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] -[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] - -Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf -Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -20178 faces -8 degenerate faces -1268500 square feet [182664032.00 square inches] -4 Displacements -1197 Square Feet [172495.31 Square Inches] -20170 patches before subdivision -405820 patches after subdivision -4593 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508 -transfer lists: 496.1 megs 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-0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.0724 sec> -0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -3731 of 3733 (99% of) surface lights went in leaf ambient cubes. -0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done -Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 -Ready to Finish - -Object names Objects/Maxobjs Memory / Maxmem Fullness ------------- --------------- --------------- -------- -models 203/1024 9744/49152 (19.8%) -brushes 6761/8192 81132/98304 (82.5%) VERY FULL! -brushsides 58550/65536 468400/524288 (89.3%) VERY FULL! -planes 36584/65536 731680/1310720 (55.8%) -vertexes 33316/65536 399792/786432 (50.8%) -nodes 5657/65536 181024/2097152 ( 8.6%) -texinfos 6452/12288 464544/884736 (52.5%) -texdata 1059/2048 33888/65536 (51.7%) -dispinfos 4/0 704/0 ( 0.0%) -disp_verts 212/0 4240/0 ( 0.0%) -disp_tris 320/0 640/0 ( 0.0%) -disp_lmsamples 3532/0 3532/0 ( 0.0%) -faces 20178/65536 1129968/3670016 (30.8%) -hdr faces 20178/65536 1129968/3670016 (30.8%) -origfaces 13109/65536 734104/3670016 (20.0%) -leaves 5861/65536 187552/2097152 ( 8.9%) -leaffaces 26667/65536 53334/131072 (40.7%) -leafbrushes 13550/65536 27100/131072 (20.7%) -areas 23/256 184/2048 ( 9.0%) -surfedges 151444/512000 605776/2048000 (29.6%) -edges 93828/256000 375312/1024000 (36.7%) -LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 4593/8192 404184/720896 (56.1%) -leafwaterdata 2/32768 24/393216 ( 0.0%) -waterstrips 2536/32768 25360/327680 ( 7.7%) -waterverts 0/65536 0/786432 ( 0.0%) -waterindices 48516/65536 97032/131072 (74.0%) -cubemapsamples 117/1024 1872/16384 (11.4%) -overlays 52/512 18304/180224 (10.2%) -LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 31283744/0 ( 0.0%) -visdata [variable] 338632/16777216 ( 2.0%) -entdata [variable] 821537/393216 (208.9%) VERY FULL! -LDR ambient table 5861/65536 23444/262144 ( 8.9%) -HDR ambient table 5861/65536 23444/262144 ( 8.9%) -LDR leaf ambient 5861/65536 164108/1835008 ( 8.9%) -HDR leaf ambient 18477/65536 517356/1835008 (28.2%) -occluders 9/0 360/0 ( 0.0%) -occluder polygons 67/0 804/0 ( 0.0%) -occluder vert ind 298/0 1192/0 ( 0.0%) -detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/123772 ( 0.0%) -pakfile [variable] 6895714/0 ( 0.0%) -physics [variable] 2147609/4194304 (51.2%) -physics terrain [variable] 774/1048576 ( 0.1%) - -Level flags = 2 - -Total triangle count: 58656 -Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -25 minutes, 28 seconds elapsed +7 seconds elapsed