ttt_canvas.log

branch
wip
changeset 186
beb7e65ea538
parent 185
3c3a6120e065
child 187
0f20c41ff6b4
--- a/ttt_canvas.log	Tue Mar 14 00:50:28 2017 -0600
+++ b/ttt_canvas.log	Tue Mar 14 08:17:42 2017 -0600
@@ -1,3 +1,49 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Can't find surfaceprop stone for material STONE/INFBASEA, using default
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 1630 detail faces...done (0)
+Merging details...done (1)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (1)
+writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
+done (0)
+WARNING: node without a volume
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (2140533 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Compacting texture/material tables...
+Reduced 13575 texinfos to 6403
+Reduced 1260 texdatas to 1059 (70487 bytes to 60608)
+Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+12 seconds elapsed
 
 ================== VVIS ==================
 
@@ -9,196 +55,11 @@
 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
 1814 portalclusters
 4537 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%)
-Total clusters visible: 284878
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1386 visible clusters (0.49%)
+Total clusters visible: 284865
 Average clusters visible: 157
 Building PAS...
 Average clusters audible: 478
 visdatasize:338632  compressed from 841696
 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-6 seconds elapsed
-
-================== VRAD ==================
-
-
-
-
-[Reading texlights from 'lights.rad']
-[48 texlights parsed from 'lights.rad']
-
-[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
-[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
-
-Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
-Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
-20178 faces
-8 degenerate faces
-1268500 square feet [182664032.00 square inches]
-4 Displacements
-1197 Square Feet [172495.31 Square Inches]
-20170 patches before subdivision
-405820 patches after subdivision
-4593 direct lights
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508
-transfer lists: 496.1 megs
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-Build Patch/Sample Hash Table(s).....Done<0.0724 sec>
-0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
-3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
-0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
-Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
-Ready to Finish
-
-Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
-------------       ---------------  ---------------  -------- 
-models                 203/1024         9744/49152    (19.8%) 
-brushes               6761/8192        81132/98304    (82.5%) VERY FULL!
-brushsides           58550/65536      468400/524288   (89.3%) VERY FULL!
-planes               36584/65536      731680/1310720  (55.8%) 
-vertexes             33316/65536      399792/786432   (50.8%) 
-nodes                 5657/65536      181024/2097152  ( 8.6%) 
-texinfos              6452/12288      464544/884736   (52.5%) 
-texdata               1059/2048        33888/65536    (51.7%) 
-dispinfos                4/0             704/0        ( 0.0%) 
-disp_verts             212/0            4240/0        ( 0.0%) 
-disp_tris              320/0             640/0        ( 0.0%) 
-disp_lmsamples        3532/0            3532/0        ( 0.0%) 
-faces                20178/65536     1129968/3670016  (30.8%) 
-hdr faces            20178/65536     1129968/3670016  (30.8%) 
-origfaces            13109/65536      734104/3670016  (20.0%) 
-leaves                5861/65536      187552/2097152  ( 8.9%) 
-leaffaces            26667/65536       53334/131072   (40.7%) 
-leafbrushes          13550/65536       27100/131072   (20.7%) 
-areas                   23/256           184/2048     ( 9.0%) 
-surfedges           151444/512000     605776/2048000  (29.6%) 
-edges                93828/256000     375312/1024000  (36.7%) 
-LDR worldlights          0/8192            0/720896   ( 0.0%) 
-HDR worldlights       4593/8192       404184/720896   (56.1%) 
-leafwaterdata            2/32768          24/393216   ( 0.0%) 
-waterstrips           2536/32768       25360/327680   ( 7.7%) 
-waterverts               0/65536           0/786432   ( 0.0%) 
-waterindices         48516/65536       97032/131072   (74.0%) 
-cubemapsamples         117/1024         1872/16384    (11.4%) 
-overlays                52/512         18304/180224   (10.2%) 
-LDR lightdata         [variable]           0/0        ( 0.0%) 
-HDR lightdata         [variable]    31283744/0        ( 0.0%) 
-visdata               [variable]      338632/16777216 ( 2.0%) 
-entdata               [variable]      821537/393216   (208.9%) VERY FULL!
-LDR ambient table     5861/65536       23444/262144   ( 8.9%) 
-HDR ambient table     5861/65536       23444/262144   ( 8.9%) 
-LDR leaf ambient      5861/65536      164108/1835008  ( 8.9%) 
-HDR leaf ambient     18477/65536      517356/1835008  (28.2%) 
-occluders                9/0             360/0        ( 0.0%) 
-occluder polygons       67/0             804/0        ( 0.0%) 
-occluder vert ind      298/0            1192/0        ( 0.0%) 
-detail props          [variable]           1/12       ( 8.3%) 
-static props          [variable]           1/123772   ( 0.0%) 
-pakfile               [variable]     6895714/0        ( 0.0%) 
-physics               [variable]     2147609/4194304  (51.2%) 
-physics terrain       [variable]         774/1048576  ( 0.1%) 
-
-Level flags = 2
-
-Total triangle count: 58656
-Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-25 minutes, 28 seconds elapsed
+7 seconds elapsed

mercurial