14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
18 Building Faces...done (0) |
18 Building Faces...done (0) |
19 Chop Details...done (0) |
19 Chop Details...done (1) |
20 Find Visible Detail Sides... |
20 Find Visible Detail Sides... |
21 Merged 1630 detail faces...done (0) |
21 Merged 1630 detail faces...done (1) |
22 Merging details...done (0) |
22 Merging details...done (0) |
23 FixTjuncs... |
23 FixTjuncs... |
24 PruneNodes... |
24 PruneNodes... |
25 WriteBSP... |
25 WriteBSP... |
26 done (2) |
26 done (1) |
27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
28 done (0) |
28 done (0) |
29 WARNING: node without a volume |
29 WARNING: node without a volume |
30 Creating default LDR cubemaps for env_cubemap using skybox materials: |
30 Creating default LDR cubemaps for env_cubemap using skybox materials: |
31 skybox/train_hdr*.vmt |
31 skybox/train_hdr*.vmt |
35 ! Run buildcubemaps in the engine to get the correct cube maps. |
35 ! Run buildcubemaps in the engine to get the correct cube maps. |
36 Finding displacement neighbors... |
36 Finding displacement neighbors... |
37 Finding lightmap sample positions... |
37 Finding lightmap sample positions... |
38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
39 Building Physics collision data... |
39 Building Physics collision data... |
40 done (1) (2140533 bytes) |
40 done (0) (2140533 bytes) |
41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
42 Compacting texture/material tables... |
42 Compacting texture/material tables... |
43 Reduced 13575 texinfos to 6408 |
43 Reduced 13575 texinfos to 6408 |
44 Reduced 1263 texdatas to 1062 (70601 bytes to 60722) |
44 Reduced 1263 texdatas to 1062 (70601 bytes to 60722) |
45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
46 12 seconds elapsed |
46 11 seconds elapsed |
47 |
47 |
48 ================== VVIS ================== |
48 ================== VVIS ================== |
49 |
49 |
50 |
50 |
51 |
51 |