1 ================== VBSP ================== |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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13 fixing up env_cubemap materials on brush sides... |
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14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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18 Building Faces...done (0) |
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19 Chop Details...done (1) |
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20 Find Visible Detail Sides... |
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21 Merged 1630 detail faces...done (1) |
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22 Merging details...done (0) |
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23 FixTjuncs... |
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24 PruneNodes... |
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25 WriteBSP... |
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26 done (1) |
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27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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28 done (0) |
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29 WARNING: node without a volume |
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30 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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31 skybox/train_hdr*.vmt |
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32 ! Run buildcubemaps in the engine to get the correct cube maps. |
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33 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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34 skybox/train_hdr*.vmt |
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35 ! Run buildcubemaps in the engine to get the correct cube maps. |
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36 Finding displacement neighbors... |
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37 Finding lightmap sample positions... |
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38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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39 Building Physics collision data... |
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40 done (0) (2140533 bytes) |
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41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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42 Compacting texture/material tables... |
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43 Reduced 13575 texinfos to 6408 |
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44 Reduced 1263 texdatas to 1062 (70601 bytes to 60722) |
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45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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46 11 seconds elapsed |
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47 |
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48 ================== VVIS ================== |
2 ================== VVIS ================== |
49 |
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53 12 threads |
7 12 threads |
54 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
55 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
56 1813 portalclusters |
10 1479 portalclusters |
57 4538 numportals |
11 3783 numportals |
58 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1387 visible clusters (0.49%) |
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 837 visible clusters (0.44%) |
59 Total clusters visible: 284597 |
13 Total clusters visible: 188793 |
60 Average clusters visible: 156 |
14 Average clusters visible: 127 |
61 Building PAS... |
15 Building PAS... |
62 Average clusters audible: 478 |
16 Average clusters audible: 388 |
63 visdatasize:337647 compressed from 841232 |
17 visdatasize:235617 compressed from 567936 |
64 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
65 6 seconds elapsed |
19 4 seconds elapsed |
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20 |
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21 ================== VRAD ================== |
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22 |
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23 |
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24 |
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25 |
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26 [Reading texlights from 'lights.rad'] |
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27 [48 texlights parsed from 'lights.rad'] |
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28 |
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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31 |
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
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35 20561 faces |
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36 8 degenerate faces |
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37 1270398 square feet [182937440.00 square inches] |
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38 4 Displacements |
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39 1197 Square Feet [172495.31 Square Inches] |
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40 20553 patches before subdivision |
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41 423999 patches after subdivision |
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42 4701 direct lights |
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43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66038238, max 1528 |
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44 transfer lists: 503.8 megs |
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145 Build Patch/Sample Hash Table(s).....Done<0.0803 sec> |
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146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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147 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. |
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148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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150 Ready to Finish |
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151 |
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152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
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153 ------------ --------------- --------------- -------- |
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154 models 128/1024 6144/49152 (12.5%) |
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155 brushes 6778/8192 81336/98304 (82.7%) VERY FULL! |
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156 brushsides 58762/65536 470096/524288 (89.7%) VERY FULL! |
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157 planes 37240/65536 744800/1310720 (56.8%) |
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158 vertexes 33963/65536 407556/786432 (51.8%) |
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159 nodes 5038/65536 161216/2097152 ( 7.7%) |
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160 texinfos 6701/12288 482472/884736 (54.5%) |
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161 texdata 1081/2048 34592/65536 (52.8%) |
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162 dispinfos 4/0 704/0 ( 0.0%) |
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163 disp_verts 212/0 4240/0 ( 0.0%) |
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164 disp_tris 320/0 640/0 ( 0.0%) |
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165 disp_lmsamples 3532/0 3532/0 ( 0.0%) |
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166 faces 20561/65536 1151416/3670016 (31.4%) |
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167 hdr faces 20561/65536 1151416/3670016 (31.4%) |
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168 origfaces 13450/65536 753200/3670016 (20.5%) |
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169 leaves 5167/65536 165344/2097152 ( 7.9%) |
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170 leaffaces 25678/65536 51356/131072 (39.2%) |
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171 leafbrushes 12771/65536 25542/131072 (19.5%) |
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172 areas 22/256 176/2048 ( 8.6%) |
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173 surfedges 154591/512000 618364/2048000 (30.2%) |
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174 edges 95701/256000 382804/1024000 (37.4%) |
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175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
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176 HDR worldlights 4701/8192 413688/720896 (57.4%) |
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177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
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178 waterstrips 2526/32768 25260/327680 ( 7.7%) |
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179 waterverts 0/65536 0/786432 ( 0.0%) |
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180 waterindices 48396/65536 96792/131072 (73.8%) |
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181 cubemapsamples 117/1024 1872/16384 (11.4%) |
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182 overlays 54/512 19008/180224 (10.5%) |
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183 LDR lightdata [variable] 0/0 ( 0.0%) |
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184 HDR lightdata [variable] 31966888/0 ( 0.0%) |
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185 visdata [variable] 235617/16777216 ( 1.4%) |
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186 entdata [variable] 840054/393216 (213.6%) VERY FULL! |
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187 LDR ambient table 5167/65536 20668/262144 ( 7.9%) |
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188 HDR ambient table 5167/65536 20668/262144 ( 7.9%) |
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189 LDR leaf ambient 5167/65536 144676/1835008 ( 7.9%) |
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190 HDR leaf ambient 14880/65536 416640/1835008 (22.7%) |
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191 occluders 9/0 360/0 ( 0.0%) |
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192 occluder polygons 67/0 804/0 ( 0.0%) |
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193 occluder vert ind 298/0 1192/0 ( 0.0%) |
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194 detail props [variable] 1/12 ( 8.3%) |
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195 static props [variable] 1/123266 ( 0.0%) |
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196 pakfile [variable] 6939803/0 ( 0.0%) |
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197 physics [variable] 2181678/4194304 (52.0%) |
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198 physics terrain [variable] 774/1048576 ( 0.1%) |
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199 |
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200 Level flags = 2 |
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201 |
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202 Total triangle count: 59623 |
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203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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204 25 minutes, 50 seconds elapsed |