ttt_canvas.log

branch
wip
changeset 191
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parent 190
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child 192
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equal deleted inserted replaced
190:c6f992476b3f 191:4f5e69ec30c9
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
15 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
16 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
17 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
18 Building Faces...done (0)
19 Chop Details...done (1)
20 Find Visible Detail Sides...
21 Merged 1630 detail faces...done (1)
22 Merging details...done (0)
23 FixTjuncs...
24 PruneNodes...
25 WriteBSP...
26 done (1)
27 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
28 done (0)
29 WARNING: node without a volume
30 Creating default LDR cubemaps for env_cubemap using skybox materials:
31 skybox/train_hdr*.vmt
32 ! Run buildcubemaps in the engine to get the correct cube maps.
33 Creating default HDR cubemaps for env_cubemap using skybox materials:
34 skybox/train_hdr*.vmt
35 ! Run buildcubemaps in the engine to get the correct cube maps.
36 Finding displacement neighbors...
37 Finding lightmap sample positions...
38 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
39 Building Physics collision data...
40 done (0) (2140533 bytes)
41 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
42 Compacting texture/material tables...
43 Reduced 13575 texinfos to 6408
44 Reduced 1263 texdatas to 1062 (70601 bytes to 60722)
45 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
46 11 seconds elapsed
47 1
48 ================== VVIS ================== 2 ================== VVIS ==================
49 3
50 4
51 5
52 6
53 12 threads 7 12 threads
54 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
55 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
56 1813 portalclusters 10 1479 portalclusters
57 4538 numportals 11 3783 numportals
58 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1387 visible clusters (0.49%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 837 visible clusters (0.44%)
59 Total clusters visible: 284597 13 Total clusters visible: 188793
60 Average clusters visible: 156 14 Average clusters visible: 127
61 Building PAS... 15 Building PAS...
62 Average clusters audible: 478 16 Average clusters audible: 388
63 visdatasize:337647 compressed from 841232 17 visdatasize:235617 compressed from 567936
64 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
65 6 seconds elapsed 19 4 seconds elapsed
20
21 ================== VRAD ==================
22
23
24
25
26 [Reading texlights from 'lights.rad']
27 [48 texlights parsed from 'lights.rad']
28
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 20561 faces
36 8 degenerate faces
37 1270398 square feet [182937440.00 square inches]
38 4 Displacements
39 1197 Square Feet [172495.31 Square Inches]
40 20553 patches before subdivision
41 423999 patches after subdivision
42 4701 direct lights
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66038238, max 1528
44 transfer lists: 503.8 megs
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145 Build Patch/Sample Hash Table(s).....Done<0.0803 sec>
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
147 3859 of 3861 (99% of) surface lights went in leaf ambient cubes.
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
150 Ready to Finish
151
152 Object names Objects/Maxobjs Memory / Maxmem Fullness
153 ------------ --------------- --------------- --------
154 models 128/1024 6144/49152 (12.5%)
155 brushes 6778/8192 81336/98304 (82.7%) VERY FULL!
156 brushsides 58762/65536 470096/524288 (89.7%) VERY FULL!
157 planes 37240/65536 744800/1310720 (56.8%)
158 vertexes 33963/65536 407556/786432 (51.8%)
159 nodes 5038/65536 161216/2097152 ( 7.7%)
160 texinfos 6701/12288 482472/884736 (54.5%)
161 texdata 1081/2048 34592/65536 (52.8%)
162 dispinfos 4/0 704/0 ( 0.0%)
163 disp_verts 212/0 4240/0 ( 0.0%)
164 disp_tris 320/0 640/0 ( 0.0%)
165 disp_lmsamples 3532/0 3532/0 ( 0.0%)
166 faces 20561/65536 1151416/3670016 (31.4%)
167 hdr faces 20561/65536 1151416/3670016 (31.4%)
168 origfaces 13450/65536 753200/3670016 (20.5%)
169 leaves 5167/65536 165344/2097152 ( 7.9%)
170 leaffaces 25678/65536 51356/131072 (39.2%)
171 leafbrushes 12771/65536 25542/131072 (19.5%)
172 areas 22/256 176/2048 ( 8.6%)
173 surfedges 154591/512000 618364/2048000 (30.2%)
174 edges 95701/256000 382804/1024000 (37.4%)
175 LDR worldlights 0/8192 0/720896 ( 0.0%)
176 HDR worldlights 4701/8192 413688/720896 (57.4%)
177 leafwaterdata 2/32768 24/393216 ( 0.0%)
178 waterstrips 2526/32768 25260/327680 ( 7.7%)
179 waterverts 0/65536 0/786432 ( 0.0%)
180 waterindices 48396/65536 96792/131072 (73.8%)
181 cubemapsamples 117/1024 1872/16384 (11.4%)
182 overlays 54/512 19008/180224 (10.5%)
183 LDR lightdata [variable] 0/0 ( 0.0%)
184 HDR lightdata [variable] 31966888/0 ( 0.0%)
185 visdata [variable] 235617/16777216 ( 1.4%)
186 entdata [variable] 840054/393216 (213.6%) VERY FULL!
187 LDR ambient table 5167/65536 20668/262144 ( 7.9%)
188 HDR ambient table 5167/65536 20668/262144 ( 7.9%)
189 LDR leaf ambient 5167/65536 144676/1835008 ( 7.9%)
190 HDR leaf ambient 14880/65536 416640/1835008 (22.7%)
191 occluders 9/0 360/0 ( 0.0%)
192 occluder polygons 67/0 804/0 ( 0.0%)
193 occluder vert ind 298/0 1192/0 ( 0.0%)
194 detail props [variable] 1/12 ( 8.3%)
195 static props [variable] 1/123266 ( 0.0%)
196 pakfile [variable] 6939803/0 ( 0.0%)
197 physics [variable] 2181678/4194304 (52.0%)
198 physics terrain [variable] 774/1048576 ( 0.1%)
199
200 Level flags = 2
201
202 Total triangle count: 59623
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
204 25 minutes, 50 seconds elapsed

mercurial