old/ttt_foreguard_BROKEN.log

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f6f90613c4f8
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1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
16 Can't find surfaceprop stone for material STONE/INFBASEA, using default
17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
19 fixing up env_cubemap materials on brush sides...
20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
30 Building Faces...done (1)
31 Chop Details...done (0)
32 Find Visible Detail Sides...
33 Merged 1764 detail faces...done (0)
34 Merging details...done (0)
35 FixTjuncs...
36 PruneNodes...
37 WriteBSP...
38 done (3)
39 writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters...
40 done (0)
41 Creating default LDR cubemaps for env_cubemap using skybox materials:
42 skybox/train_hdr*.vmt
43 ! Run buildcubemaps in the engine to get the correct cube maps.
44 Creating default HDR cubemaps for env_cubemap using skybox materials:
45 skybox/train_hdr*.vmt
46 ! Run buildcubemaps in the engine to get the correct cube maps.
47 Finding displacement neighbors...
48 Finding lightmap sample positions...
49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
50 Building Physics collision data...
51 done (1) (1891574 bytes)
52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
57 Water found with no water_lod_control entity, creating a default one.
58 Compacting texture/material tables...
59 Reduced 6390 texinfos to 3454
60 Reduced 653 texdatas to 534 (37624 bytes to 32070)
61 Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
62 12 seconds elapsed
63
64 ================== VVIS ==================
65
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68
69 6 threads
70 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
71 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt
72 2013 portalclusters
73 5563 numportals
74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2046 visible clusters (0.52%)
75 Total clusters visible: 390576
76 Average clusters visible: 194
77 Building PAS...
78 Average clusters audible: 657
79 visdatasize:429608 compressed from 1030656
80 writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
81 47 seconds elapsed

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